The bottom Zombie player completes the contested hand-clearing action, places the hand on the mat, and establishes the knee hug that defines completed New York control.
The bottom Zombie player completes the contested hand-clearing action, places the hand on the mat, and establishes the knee hug that defines completed New York control.
Begin in the Zombie hand-clearing checkpoint, before completed New York control has been secured. Retain the first high-leg connection while the opposing hand is being cleared.
Complete the hand-clearing action rather than treating a partially displaced hand as success. Establish the knee-hug connection after the hand reaches the mat. The destination is New York/Bottom only after both the hand-to-mat and knee-hug checkpoints exist. If the hand-clearing connection is lost, recognize the retained Mission Control configuration before starting again.
Practice cooperatively with controlled movement. Stop at any tap, verbal signal, or distress; release all joint or neck pressure before changing direction. Do not force a trapped knee, shoulder, or neck to preserve the route.
From Position: Zombie (Bottom) Success Rate: 50%
Possible Outcomes
| Result | Position | Probability |
|---|---|---|
| Success | New York | 50% |
| Failure | Zombie | 30% |
| Counter | Mission Control | 20% |
Attacker vs Defender
| Attacker | Defender | |
|---|---|---|
| Focus | Execute technique | Prevent or counter |
| Key Principles | Bottom is still clearing the hand: Begin in the Zombie hand-… | Keep the hand connected to useful inside space while the pum… |
| Options | 6 execution steps | 4 defensive options |
Playing as Attacker
Key Principles
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Bottom is still clearing the hand: Begin in the Zombie hand-clearing checkpoint, before completed New York control has been secured.
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Mission Control connection retained: Retain the first high-leg connection while the opposing hand is being cleared.
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Opposing hand reaches the mat: Complete the hand-clearing action rather than treating a partially displaced hand as success.
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Knee hug completes the control: Establish the knee-hug connection after the hand reaches the mat.
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Completed New York from bottom: The destination is New York/Bottom only after both the hand-to-mat and knee-hug checkpoints exist.
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Mission Control if hand returns: If the hand-clearing connection is lost, recognize the retained Mission Control configuration before starting again.
Execution Steps
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Identify the contested pummel: Begin in the Zombie hand-clearing checkpoint, before completed New York control has been secured…
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Keep the first high connection: Retain the first high-leg connection while the opposing hand is being cleared…
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Complete hand clearance: Complete the hand-clearing action rather than treating a partially displaced hand as success…
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Establish the knee hug: Establish the knee-hug connection after the hand reaches the mat…
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Confirm New York: The destination is New York/Bottom only after both the hand-to-mat and knee-hug checkpoints exist…
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Recognize an interrupted pummel: If the hand-clearing connection is lost, recognize the retained Mission Control configuration before…
Common Mistakes
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Skipping identify the contested pummel
- Consequence: The next action lacks its required control.
- Correction: Begin in the Zombie hand-clearing checkpoint, before completed New York control has been secured.
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Skipping keep the first high connection
- Consequence: The next action lacks its required control.
- Correction: Retain the first high-leg connection while the opposing hand is being cleared.
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Skipping complete hand clearance
- Consequence: The next action lacks its required control.
- Correction: Complete the hand-clearing action rather than treating a partially displaced hand as success.
Playing as Defender
Key Principles
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Keep the hand connected to useful inside space while the pummel is contested.
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Address the hand clearance before the knee hug closes.
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Maintain a balanced posture without forcing the raised knee.
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Recognize an unfinished pummel as Zombie rather than completed New York.
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Rebuild inside hand position if the holder returns to Mission Control.
Recognition Cues
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Begin in the Zombie hand-clearing checkpoint, before completed New York control has been secured.
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Retain the first high-leg connection while the opposing hand is being cleared.
-
Complete the hand-clearing action rather than treating a partially displaced hand as success.
Defensive Options
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Keep the hand connected to useful inside space while the pummel is contested. - When: Before the next connection or pressure is established.
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Address the hand clearance before the knee hug closes. - When: Before the next connection or pressure is established.
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Maintain a balanced posture without forcing the raised knee. - When: Before the next connection or pressure is established.
Position Integration
The bottom Zombie player completes the contested hand-clearing action, places the hand on the mat, and establishes the knee hug that defines completed New York control. Begin in the Zombie hand-clearing checkpoint, before completed New York control has been secured. If the hand-clearing connection is lost, recognize the retained Mission Control configuration before starting again.