The whole Brazilian jiu-jitsu game, mapped as one graph
Brazilian jiu-jitsu is usually taught as a list of techniques. It is actually played as a state machine: you are always in some position, you always have a handful of moves worth attempting, and each attempt has a real chance of working, failing, or being countered.
BJJ Graph maps that machine. Every position is a state with two sides to play — Mount is a very different problem from the top than from the bottom, and Closed Guard rewards the person underneath. Every transition is a node with weighted outcomes, so the knee slice pass does not merely “exist” — it lands you in a specific next position a specific percentage of the time. Every submission ends the match, whether that is a rear naked choke from back control or an armbar from an escape gone wrong.
Because it is a graph rather than a curriculum, it answers questions a syllabus cannot: what actually leads here, what is worth attempting from here, and which of your escapes are load bearing. The principles section covers the mechanics that generalize across positions, and systems bundles related nodes into coherent games — closed guard sweeps, leg entanglements, pressure passing.
Explore the graph, roll through a random sequence, or work the flashcards built from every node. New here? Start with the learning articles.