The Standing Position represents the fundamental neutral starting state in BJJ and grappling competitions. This position is characterized by both practitioners standing upright and engaging through various grips, postures, and movements while seeking advantageous entries to ground exchanges. In competition, this is typically the position where matches begin and can also result from stand-ups or resets. The Standing Position encompasses a wide range of specific scenarios depending on grip configurations, stance, and relative positioning, but generally involves both practitioners seeking to establish dominant grips, create off-balancing opportunities, and set up either takedowns or tactical guard pulls. This position serves as the gateway to all subsequent BJJ exchanges and requires a unique blend of skills that differ from ground-based grappling. Mastery of the standing position involves understanding distance management, timing, grip sequences, footwork patterns, and the ability to transition seamlessly between offensive takedown attempts and defensive sprawls or guard pulls. The strategic depth of this position is often underestimated, yet it determines how the majority of competitive matches begin and can significantly impact the overall flow and outcome of a match.
Position Definition
- Both practitioners maintain upright vertical posture with torsos elevated and feet as the only points of contact with the mat, creating a dynamic standing engagement
- Weight distributed through both legs with active base, allowing for rapid directional changes and explosive movements in response to opponent actions
- Dynamic hand fighting and grip engagement occurring through collar ties, sleeve grips, or other control points, with both practitioners seeking grip dominance
- Neutral relative positioning with neither practitioner having established dominant control, allowing for equal opportunity to initiate offensive techniques
- Active footwork and movement patterns employed to create angles, manage distance, and set up entries to either takedowns or guard pulls
Prerequisites
- Fundamental understanding of proper stance mechanics with balanced weight distribution and athletic base
- Basic grip fighting competency to establish and break grips effectively
- Recognition of common takedown setups and defensive postures
- Awareness of guard pull timing and execution fundamentals
- Development of balance, coordination, and proprioception for upright grappling exchanges
- Understanding of distance management and footwork patterns
Key Principles
- Establish and maintain proper athletic stance with knees slightly bent, weight on balls of feet, and balanced base
- Control distance through strategic footwork, using movement to create angles and deny opponent’s preferred grips
- Secure advantageous grips while systematically denying opponent’s grip objectives through active hand fighting
- Create off-balancing opportunities through push-pull dynamics, direction changes, and weight manipulation
- Maintain defensive awareness against common takedown entries while preparing offensive attacks
- Recognize optimal timing windows for transitions to takedowns, guard pulls, or defensive reactions
- Manage energy efficiently through strategic movement and selective grip engagement rather than constant muscular tension
Available Techniques and Transitions
Double Leg Entry → Side Control
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 60%
Single Leg Entry → Half Guard
Success Rates:
- Beginner: 30%
- Intermediate: 45%
- Advanced: 65%
Ippon Seoi Nage → Side Control
Success Rates:
- Beginner: 15%
- Intermediate: 30%
- Advanced: 50%
Osoto Gari → Mount
Success Rates:
- Beginner: 20%
- Intermediate: 35%
- Advanced: 55%
Ankle Pick → Half Guard
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 60%
Snap Down → Front Headlock
Success Rates:
- Beginner: 30%
- Intermediate: 50%
- Advanced: 70%
Guard Pull → Closed Guard
Success Rates:
- Beginner: 40%
- Intermediate: 60%
- Advanced: 80%
Sitting Guard Pull → Seated Guard
Success Rates:
- Beginner: 45%
- Intermediate: 65%
- Advanced: 85%
Arm Drag to Back → Back Control
Success Rates:
- Beginner: 20%
- Intermediate: 35%
- Advanced: 55%
Uchi Mata → Side Control
Success Rates:
- Beginner: 15%
- Intermediate: 30%
- Advanced: 50%
Kouchi Gari → Half Guard
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 60%
High Crotch → Half Guard
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 60%
Rolling Guard Pull → De La Riva Guard
Success Rates:
- Beginner: 30%
- Intermediate: 50%
- Advanced: 70%
50-50 Entry from Standing → 50-50 Guard
Success Rates:
- Beginner: 20%
- Intermediate: 35%
- Advanced: 55%
Bodylock Pass → Side Control
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 60%
Decision Making from This Position
If opponent establishes strong collar tie and is driving forward with pressure:
- Execute Snap Down → Front Headlock (Probability: 55%)
- Execute Guard Pull → Closed Guard (Probability: 50%)
- Execute Arm Drag to Back → Back Control (Probability: 45%)
If opponent is standing upright with minimal grip engagement and maintaining distance:
- Execute Single Leg Entry → Half Guard (Probability: 50%)
- Execute Double Leg Entry → Side Control (Probability: 45%)
- Execute Ankle Pick → Half Guard (Probability: 40%)
If opponent is shooting for legs or lowering level aggressively:
- Execute Sprawl → Front Headlock (Probability: 65%)
- Execute Guard Pull → Closed Guard (Probability: 55%)
- Execute Guillotine Choke → Guillotine Control (Probability: 40%)
If opponent secures dominant sleeve and collar grips with strong judo posture:
- Execute Grip Break → Standing Position (Probability: 50%)
- Execute Sitting Guard Pull → Seated Guard (Probability: 60%)
- Execute Rolling Guard Pull → De La Riva Guard (Probability: 45%)
If opponent is circling and avoiding engagement with constant movement:
- Execute Ankle Pick → Half Guard (Probability: 45%)
- Execute Snap Down → Front Headlock (Probability: 40%)
- Execute Guard Pull → Closed Guard (Probability: 50%)
Optimal Paths from This Position
Guillotine Path from Standing
Standing Position → Snap Down → Front Headlock → Guillotine Choke → Won by Submission
Leg Lock Path via Guard Pull
Standing Position → 50-50 Entry from Standing → 50-50 Guard → Inside Heel Hook → Won by Submission
Back Attack Path from Takedown
Standing Position → Single Leg to Back Take → Back Control → Rear Naked Choke → Won by Submission
Armbar Path from Guard
Standing Position → Guard Pull → Closed Guard → Triangle from Closed Guard → Triangle Choke → Won by Submission
Kimura Path from Standing Control
Standing Position → Russian Tie to Back Take → Standing Back Control → Kimura from Standing → Won by Submission
Success Rates and Statistics
| Skill Level | Retention Rate | Advancement Probability | Submission Probability |
|---|---|---|---|
| Beginner | 30% | 35% | 5% |
| Intermediate | 50% | 55% | 15% |
| Advanced | 70% | 75% | 30% |
Average Time in Position: 30-90 seconds in competitive settings, longer in training environments
Expert Analysis
John Danaher
The standing position represents the most complex decision-making environment in grappling because it requires integration of multiple skill sets that are often trained in isolation. The systematic approach to standing exchanges begins with understanding that grip fighting is not merely about securing grips, but about creating hierarchical control that facilitates specific takedown entries while denying the opponent’s preferred attacks. I emphasize the connection between grip configurations and takedown mechanics - certain grips naturally lead to certain techniques, and the grip fighting phase should be viewed as the setup phase for your primary offensive techniques. The concept of creating defensive frames in standing is equally critical; maintaining proper distance through head position, forearm frames, and strategic grips prevents the opponent from entering their optimal attack range. From a biomechanical perspective, the standing position demands an understanding of leverage principles that differ significantly from ground grappling - the base of support is much smaller with just the feet, making balance disruption through rotational forces and directional changes more effective than the linear pressure that works on the ground. Practitioners must develop the ability to recognize takedown entries in their earliest phases, as defensive reactions become exponentially more difficult once an opponent has established positional control through grips and body positioning.
Gordon Ryan
In modern competition, the standing phase is often a strategic game of managing risk versus opportunity, and understanding your strengths relative to your opponent is critical for decision-making in this position. I approach standing exchanges with a clear hierarchy of preferred outcomes based on the specific opponent and competitive context. Against wrestlers with superior takedown games, I prioritize grip configurations that facilitate tactical guard pulls to my strongest guard positions, particularly outside Ashi Garami entries that immediately threaten leg attacks. The key is to make the guard pull look like a defensive reaction while actually being a planned offensive entry. Against pure guard players, I’ll engage more aggressively in the standing phase to establish dominant grips that set up passing sequences or force them into guard pulls that favor my top game. Grip fighting in competition needs to be efficient and purposeful - I’m not interested in prolonged grip battles that drain energy, but rather in quick decisive grip sequences that either establish my attack or force the opponent into a disadvantageous position. The timing of guard pulls is crucial; pulling too early gives up potential advantages position and points, while waiting too long can result in being taken down. I’ve developed specific grip sequences that create the illusion of takedown attempts, causing opponents to react defensively, which then opens clean guard pull entries with optimal positioning. Understanding referee interpretation of engagement rules is also critical for avoiding penalties while controlling the pace of standing exchanges.
Eddie Bravo
The standing position in no-gi grappling presents unique opportunities for creative entries into the 10th Planet system, and I’ve developed specialized approaches that bridge conventional wrestling with our submission-oriented game plan. The absence of gi grips fundamentally changes the standing game - you’re working with collar ties, underhooks, overhooks, and wrist control rather than sleeve and lapel grips, which creates different timing windows and entry mechanics. I emphasize using the standing position to set up direct entries into rubber guard, lockdown half guard, or leg entanglement positions through strategic guard pulls that immediately establish the grips and configurations needed for our attacking sequences. The concept of the combat guard pull is central to our approach - this isn’t a passive pull to guard, but an aggressive entry that immediately threatens submissions or sweeps, putting the top player in defensive mode from the moment they enter your guard. For example, pulling to rubber guard with immediate mission control or pulling to lockdown with the whip-up setup already in progress. Standing exchanges also present opportunities for front headlock entries, which are highly compatible with our submission chains - the guillotine, darce, and anaconda sequences work beautifully in no-gi and can be set up through snapdowns or failed takedown defense. I teach students to view the standing position not as a separate phase of grappling, but as the entry point to our systematic submission attacks, with each grip fight and positioning battle designed to create the specific entries that lead into our highest-percentage finishing sequences.