Anaconda Control Bottom represents a highly disadvantageous defensive position where the opponent has established the anaconda choke control from a front headlock or turtle position. The top player has secured a gable grip or figure-four grip around your neck and near-side arm, with their chest driving pressure down onto your trapped shoulder while their body is positioned perpendicular to yours. This position creates immense pressure on the neck and shoulder, restricting breathing and mobility while threatening the immediate finish of the anaconda choke submission.

The bottom player’s primary objectives are to prevent the choke from being locked in, relieve pressure on the neck, and create enough space to escape back to a neutral or more favorable position. Understanding the mechanics of how the anaconda works is crucial for defending it - the choke tightens as the top player pulls their choking arm’s elbow toward their own hip while driving their chest into your trapped shoulder, creating a constricting loop around your neck and arm. The bottom player must act decisively and systematically to address the immediate submission threat before working toward positional escape.

This position often occurs during scrambles from turtle, failed takedown attempts, or transitions from other front headlock positions, and represents one of the most dangerous control positions in modern no-gi grappling. The defensive hierarchy must prioritize survival over escape: first prevent the choke from tightening, then create breathing space, and finally work systematic escape to guard or neutral position. Time is critical - once the position is fully locked, escape becomes exponentially more difficult.

Position Definition

  • Opponent has secured gable grip or figure-four grip around your neck and near-side arm, with their forearm creating a constricting loop that threatens the anaconda choke while your head and shoulder are trapped together in the control
  • Top player’s chest is driving downward pressure into your trapped shoulder with their body positioned perpendicular to yours, using their body weight to compress the choke and restrict your mobility while maintaining tight connection throughout
  • Your trapped arm is pinned between your own neck and the opponent’s encircling arm, severely limiting your ability to create frames or defensive space while the choke mechanism tightens around both your neck and shoulder together
  • Your free arm and lower body remain mobile but are working against significant mechanical disadvantage, as any movement toward escape must first address the choking pressure before positional improvement becomes possible

Prerequisites

  • Opponent has established front headlock control from turtle, scramble, or failed takedown
  • Top player has successfully secured grip around neck and near-side arm
  • Your head and shoulder are trapped together in opponent’s lock
  • Opponent has begun driving pressure with chest into trapped shoulder
  • Your base has been compromised from turtle or standing position

Key Defensive Principles

  • Immediate priority is preventing the choke from tightening by addressing neck pressure and grip before positional escape
  • Create space between your neck and opponent’s choking arm using your free hand to pull on their wrist or elbow
  • Keep your chin tucked toward your free-side shoulder to minimize choking surface and protect the carotid arteries
  • Use your free arm to post and create frames that prevent opponent from fully locking the position
  • Move your hips away from opponent’s control to reduce their ability to drive chest pressure into your shoulder
  • Prevent opponent from stepping over your head or rolling to mount, which would secure the submission
  • Work systematically: first survive the choke, then create space, then escape to better position

Available Escapes

Hip EscapeClosed Guard

Success Rates:

  • Beginner: 15%
  • Intermediate: 30%
  • Advanced: 45%

Technical StandupTurtle

Success Rates:

  • Beginner: 20%
  • Intermediate: 35%
  • Advanced: 50%

Rolling to GuardHalf Guard

Success Rates:

  • Beginner: 10%
  • Intermediate: 25%
  • Advanced: 40%

Frame and ShrimpButterfly Guard

Success Rates:

  • Beginner: 18%
  • Intermediate: 32%
  • Advanced: 48%

Rolling EscapeDefensive Position

Success Rates:

  • Beginner: 12%
  • Intermediate: 28%
  • Advanced: 42%

Hip MovementScramble Position

Success Rates:

  • Beginner: 8%
  • Intermediate: 22%
  • Advanced: 38%

Opponent Counters

Counter-Attacks

Decision Making from This Position

If opponent has secured anaconda grip but hasn’t stepped over or rolled yet:

If opponent begins stepping over your head to finish the choke:

If opponent attempts to roll you to complete the choke:

If the choke is partially locked but opponent hasn’t finished:

Common Defensive Mistakes

1. Failing to immediately address the choking arm with free hand, allowing opponent time to lock the position

  • Consequence: Choke tightens rapidly and escape becomes nearly impossible once fully locked
  • Correction: Immediately use free hand to pull on opponent’s choking wrist or elbow to create space at neck before attempting positional escape

2. Turning away from opponent or exposing the back of the neck, which tightens the anaconda loop

  • Consequence: Creates additional leverage for opponent to finish choke and eliminates defensive framing options
  • Correction: Turn into opponent toward your trapped arm side, keeping chin tucked to free shoulder to minimize choking surface

3. Allowing opponent to step over head without resistance or counter-movement

  • Consequence: Opponent secures dominant angle and can finish choke with body weight alone
  • Correction: Use free hand to post on opponent’s hip or leg, preventing the step-over while creating defensive frames

4. Fighting with upper body only while keeping lower body stationary

  • Consequence: Waste energy without creating meaningful escape opportunities or space
  • Correction: Coordinate hip movement away from opponent with upper body hand fighting to systematically create escape angles

5. Attempting to pull head straight out of the lock through brute force

  • Consequence: Tightens the choke and exhausts energy without addressing the fundamental control problem
  • Correction: Focus on creating space at the choking arm’s elbow joint while moving hips to change angles rather than pulling directly backward

6. Keeping trapped arm rigid and extended, which maximizes choking surface area

  • Consequence: Provides opponent with larger loop to constrict and more leverage to finish submission
  • Correction: Keep trapped arm bent and pulled close to body to minimize the space opponent can control with their lock

Training Drills for Defense

Anaconda Defense Hand Fighting

Partner establishes anaconda grip from turtle but doesn’t finish. Bottom player practices hand fighting to prevent lock from tightening, focusing on pulling opponent’s wrist away from neck and creating frames with free arm. Start at 50% resistance and gradually increase. 2-minute rounds.

Duration: 2 minutes per round, 5 rounds

Step-Over Defense Reaction

Partner has anaconda grip and attempts to step over head. Bottom player practices timing defensive posts on opponent’s hip, creating frames, and either preventing the step or rolling through with opponent’s momentum. Emphasize explosive reaction timing. 90-second rounds.

Duration: 90 seconds per round, 6 rounds

Progressive Anaconda Escape

Start from various stages of anaconda control: 1) Grip established but loose, 2) Grip tight but no step-over, 3) Step-over initiated, 4) Opponent beginning roll. Practice appropriate escape for each stage, working through systematic defensive hierarchy. Partner provides realistic resistance matched to defender’s skill level.

Duration: 3 minutes per position stage

Neck Space Maintenance

Partner has anaconda grip with moderate tightness. Bottom player focuses solely on maintaining space between neck and choking arm using free hand manipulation of opponent’s wrist/elbow. Hold space for 30 seconds, rest, repeat. Builds specific endurance for this critical defensive skill.

Duration: 30 seconds on, 30 seconds rest, 10 rounds

Escape and Survival Paths

Immediate escape to neutral

Anaconda Control Bottom → Grip Break → Turtle → Technical Standup → Standing Position

Defensive recovery to guard

Anaconda Control Bottom → Hip Escape → Half Guard → Guard Recovery → Closed Guard

Counter-scramble path

Anaconda Control Bottom → Rolling to Guard → Scramble Position → Butterfly Guard → Butterfly Sweep → Mount

Success Rates and Statistics

Skill LevelRetention RateAdvancement ProbabilitySubmission Probability
Beginner50%10%0%
Intermediate70%25%0%
Advanced85%45%5%

Average Time in Position: 10-30 seconds (escape or submit quickly)