Anaconda from Turtle
bjjtransitionsubmission_setupturtlefront_headlocknogi
Required Properties for State Machine
Core Identifiers
- Transition ID: T354
- Transition Name: Anaconda from Turtle
- Alternative Names: Anaconda Choke Setup, Gator Roll from Turtle, Reverse D’arce from Turtle
State Machine Properties
- Starting State: Turtle Position Top
- Ending State: Anaconda Control, Side Control
- Transition Type: Setup - submission preparation with rolling component
Transition Properties
- Success Probability: Beginner 30%, Intermediate 50%, Advanced 65%
- Execution Complexity: High - requires precise arm trap and roll timing
- Energy Cost: Medium - rolling motion requires coordination
- Time Required: Medium - 3-5 seconds including roll
- Risk Level: Medium - opponent can counter-roll or escape
Physical Requirements
- Strength Requirements: Medium for grip and upper body control during roll
- Flexibility Requirements: Medium for rolling motion and positioning
- Coordination Requirements: High for simultaneous trap and roll
- Speed Requirements: High for quick execution before defensive reaction
State Machine Content Elements
Visual Execution Sequence
From turtle top position with your opponent in defensive turtle, you establish chest pressure while controlling their near-side arm. You thread your far-side arm under their neck toward the near shoulder, maintaining palm-down orientation. As your arm slides deep, their near arm becomes trapped between your choking arm and their neck. You secure the figure-four grip by grasping your own bicep. Rolling to your side or onto your back, you pull opponent with you, establishing optimal choking angle. Squeezing your bicep while engaging back muscles creates the anaconda choke pressure, controlling opponent in the anaconda control position.
Template: “From turtle top with near arm control, thread your far arm under the neck palm-down, trap their near arm, lock figure-four grip, roll to side bringing opponent with you, and squeeze to establish anaconda choke control.”
Execution Steps (Numbered Sequence)
- Establish Position: Secure turtle top with chest pressure, control opponent’s near-side arm with your hand
- Arm Threading: Thread your far-side arm under opponent’s neck toward their near shoulder, palm down position
- Trap Near Arm: Ensure opponent’s near arm is trapped between your choking arm and their neck - critical element
- Lock Grip: Secure figure-four grip by grabbing your own bicep with opposite hand, eliminating space
- Roll to Side: Roll to your side or onto your back, bringing opponent with you for optimal pressure angle
- Apply Pressure: Squeeze with bicep and engage lat muscles to create anaconda choke compression
Key Technical Details
Critical elements that determine success:
- Grip Requirements: Figure-four with palm-down threading arm, tight bicep grip
- Base/Foundation: Rolling motion transitions from top pressure to side control angle
- Timing Windows: Execute when near arm is accessible for trap and opponent has not anticipated roll
- Leverage Points: Bicep squeezes neck while trapped arm creates pressure point
- Common Adjustments: Adjust rolling direction, walk body around for tighter squeeze angle
Success Modifiers
Factors that increase/decrease probability:
- Setup Quality: Near arm trap security and threading depth (+/-15%)
- Timing Precision: Rolling before opponent can counter-roll or escape (+/-15%)
- Opponent Fatigue: Reduced ability to defend roll and maintain base (+/-5%)
- Knowledge Test Performance: Understanding anaconda mechanics and roll timing (+/-10%)
- Position Control: Quality of initial turtle top dominance and chest pressure (+/-5%)
Counter-Attack Analysis
Common Counters
Opponent responses with success rates:
- Pull Arm In: Retracting near arm before trap secured → Turtle Position (Success Rate: 50%, Conditions: early recognition)
- Base Out: Posting with free arm to prevent roll → Turtle Top (Success Rate: 45%, Conditions: strong base)
- Counter Roll: Rolling opposite direction to escape → Scramble Position (Success Rate: 35%, Conditions: timing and awareness)
- Stand Up: Explosive standing to create space → Front Headlock Defense (Success Rate: 30%, Conditions: before roll initiated)
Format: [[Counter Technique]] → [[Result State]] (Success Rate: X%, Conditions: [when applicable])
Decision Logic
If [near arm not trapped]:
- Execute [[Pull Arm In]] (Probability: 50%)
Else if [roll initiation detected]:
- Execute [[Base Out]] (Probability: 45%)
Else if [can counter-roll]:
- Execute [[Counter Roll]] (Probability: 35%)
Else [anaconda locked and rolled]:
- Accept transition (Probability: Success Rate - Modifiers)
Educational Content
Expert Insights
Commentary as if from recognized authorities:
- John Danaher: “The anaconda from turtle is technically similar to the D’arce but requires an additional element of rolling to secure the optimal finishing angle. The critical distinction is that you trap the near arm rather than the far arm, and the finish typically involves rolling to your side or back rather than staying on top. Thread your arm deep with palm down, ensuring the near arm is trapped. The rolling motion is not just a finishing detail - it’s essential for creating the proper choking angle. Your bicep must compress one side while their own trapped arm and shoulder compress the other carotid artery.”
- Gordon Ryan: “The anaconda from turtle is one of my favorite techniques because it’s unexpected and the roll momentum often secures the finish before they can defend properly. The key is committing to the roll once you have the grip - hesitation gives them time to base out. I thread the arm, lock the grip, and immediately roll to my side. Even if the choke doesn’t finish right away, I’ve usually secured top position with a dominant control. It’s a high-reward technique when executed with speed and confidence.”
- Eddie Bravo: “We use the anaconda constantly in our system, especially from turtle and during scrambles. The beautiful thing about the anaconda is the roll - it’s dynamic, it’s aggressive, and opponents don’t see it coming. Once you get comfortable with that gator roll motion, you can hit anacondas from all kinds of positions. From turtle it’s especially good because they’re already in a compromised position. Thread deep, trap that near arm, and roll hard. The momentum does half the work for you.”
Each insight should focus on one key technical or strategic element.
Common Errors
For knowledge test generation:
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Error: Trapping far arm instead of near arm
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Why It Fails: Changes technique to D’arce instead of anaconda, requires different finishing angle
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Correction: Identify which arm is closest to you and trap that one for anaconda mechanics
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Recognition: Cannot generate effective pressure even with correct roll
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Error: Hesitating or delaying the roll after securing grip
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Why It Fails: Gives opponent time to base out and prevent roll completion
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Correction: Commit immediately to roll once figure-four grip is locked
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Recognition: Opponent successfully bases out and maintains turtle position
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Error: Rolling in wrong direction or insufficient roll momentum
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Why It Fails: Incorrect angle prevents proper carotid compression
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Correction: Roll decisively to the side that brings opponent over trapped arm
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Recognition: Technique feels weak despite proper arm trap and grip
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Error: Not maintaining tight grip during roll transition
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Why It Fails: Loose grip allows opponent to create space and escape during motion
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Correction: Lock figure-four extremely tight before initiating roll
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Recognition: Opponent escapes during rolling motion
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Error: Threading arm too shallow, not reaching past near shoulder
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Why It Fails: Insufficient arm depth means choking position is not achieved
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Correction: Drive arm deep until wrist clears opponent’s near shoulder
-
Recognition: Cannot secure proper squeeze even after rolling
Timing Considerations
When to attempt this transition:
- Optimal Conditions: Opponent’s near arm is accessible, turtle posture allows arm trap
- Avoid When: Opponent has extremely strong base with arms protected tight
- Setup Sequences: After opponent turtles from back defense or during scramble transitions
- Follow-up Windows: Must trap arm and initiate roll within 3-4 seconds
Prerequisites
Requirements before attempting:
- Technical Skills: Understanding of anaconda mechanics, rolling coordination, arm trapping
- Physical Preparation: Upper body strength for roll, grip endurance for sustained pressure
- Positional Understanding: Turtle top control, front headlock principles, rolling techniques
- Experience Level: Advanced technique requiring precise timing and confidence in rolling
Technical Assessment Elements
Knowledge Assessment Questions
5 technical questions with multiple choice answers:
-
Mechanical Understanding: “What creates the choking pressure in the anaconda from turtle?”
- A) Only arm squeeze
- B) Bicep squeezing one carotid while trapped near arm creates pressure on other side
- C) Neck crank only
- D) Pulling with both hands
- Answer: B
-
Timing Recognition: “When should you initiate the roll in the anaconda setup?”
- A) Before securing the grip
- B) After waiting several seconds
- C) Immediately after locking the figure-four grip while opponent is still adjusting
- D) Never roll
- Answer: C
-
Error Prevention: “Which arm should be trapped for the anaconda from turtle?”
- A) The far arm (D’arce style)
- B) The near arm closest to you
- C) Both arms
- D) No arm needs to be trapped
- Answer: B
-
Setup Requirements: “What must be accomplished before rolling?”
- A) Just start rolling immediately
- B) Near arm trapped, deep arm threading, and tight figure-four grip secured
- C) Only one hand touching
- D) Standing position
- Answer: B
-
Adaptation: “How do you adjust if opponent bases out during your roll attempt?”
- A) Give up completely
- B) Maintain pressure, walk your body around their base, or transition to different attack
- C) Let go and walk away
- D) Stand straight up
- Answer: B
Variants and Adaptations
Different versions for various scenarios:
- Gi Specific: Can use gi for additional grips though primarily no-gi technique
- No-Gi Specific: Primary application, relies on arm trap and body mechanics
- Self-Defense: Effective when opponent is in bent-over or turtle defensive position
- Competition: Common in no-gi tournaments, requires confidence and commitment
- Size Differential: Rolling mechanics work well regardless of size difference
Training Progressions
Skill development pathway:
- Solo Practice: Rolling motion with grappling dummy, arm threading mechanics
- Cooperative Drilling: Partner allows trap and roll for timing development
- Resistant Practice: Partner defends with base-out and counter-rolls actively
- Sparring Integration: Recognizing near-arm trap opportunities during scrambles
- Troubleshooting: Adjusting roll direction and timing for different defensive reactions
Audio & Narration Elements
Action Descriptions
Dynamic language for TTS narration:
- Movement Verbs: Thread, trap, lock, roll, squeeze, compress, gator roll
- Spatial References: Under neck, near arm trap, side roll, palm down
- Pressure Dynamics: Bicep squeeze, rolling momentum, bilateral compression
- Momentum Descriptions: Explosive roll, tight grip, controlled pressure application
Coaching Commentary
Real-time instruction and feedback:
- Setup Cues: “Control that near arm, thread far arm deep under the neck”
- Execution Guidance: “Trap the near arm, figure-four tight, now roll hard”
- Adaptation Prompts: “Commit to the roll, bring them with you to your side”
- Completion Confirmation: “Squeeze tight with your bicep, engage those lats, feel it”
Technical Specifications
Animation Keyframes
For potential visual development:
- Starting Position: Turtle top with chest pressure and near arm control
- Transition Points: Arm threading, near arm trap, grip lock, roll initiation, completion
- Ending Position: Anaconda control on side with locked choke or side control
- Alternative Outcomes: Arm escape, base-out defense, counter-roll, scramble
Biomechanical Analysis
Scientific movement breakdown:
- Force Vectors: Rolling momentum combined with bicep squeeze and lat engagement
- Leverage Ratios: Body weight through roll multiplied by arm compression
- Range of Motion: Shoulder rotation and rolling motion working with grip squeeze
- Power Generation: Back muscles, biceps, and rolling momentum create pressure
Validation Checklist
Every transition file must include:
- All required properties with specific numeric values
- Detailed visual execution sequence (minimum 4 sentences)
- Complete numbered execution steps (minimum 6 steps)
- At least 3 common counters with success rates
- Decision logic for opponent behavior
- Expert insights from all three authorities
- Minimum 3 common errors with corrections
- 5 knowledge test questions with answers
- Timing considerations and prerequisites
- Training progression pathway
Related Techniques
- Darce from Turtle - Related front headlock choke
- Guillotine from Turtle - Alternative choke from turtle top
- Anaconda Choke - Finishing submission
- Front Headlock - Position family
- Turtle to Back Control - Alternative attack from turtle top
Competition Applications
- IBJJF Rules: Legal at all belt levels, effective submission technique
- No-Gi Competition: Popular in ADCC and submission grappling events
- Self-Defense: Excellent when opponent is bent over in defensive posture
- MMA Applications: Used in MMA from turtle and scramble situations
Historical Context
The anaconda choke has become a staple of modern no-gi grappling, with the turtle position being an excellent hunting ground. The dynamic rolling motion makes it particularly exciting and effective in competition.
Safety Considerations
- Controlled Rolling: Execute roll smoothly to prevent partner from landing awkwardly
- Progressive Pressure: Apply choking pressure gradually in training
- Neck Safety: Monitor partner’s response and release immediately upon tap
- Partner Awareness: Ensure partner is prepared for rolling motion
Position Integration
Common anaconda from turtle combinations:
- Turtle Position Top → Anaconda from Turtle → Anaconda Control
- Turtle Position Top → Anaconda from Turtle → Side Control
- Turtle Position Top → Anaconda from Turtle → Won by Submission
Training Applications
- Advanced Curriculum: Technical submission requiring coordination and confidence
- No-Gi Focus: Primary component of no-gi submission systems
- Dynamic Training: Excellent for developing rolling and transitional skills
- Competition Preparation: High-percentage technique in modern competition