Takedown Entry is a medium complexity BJJ principle applicable at the Fundamental level. Develop over Beginner to Advanced.
Principle ID: Application Level: Fundamental Complexity: Medium Development Timeline: Beginner to Advanced
What is Takedown Entry?
Takedown Entry represents the critical transition phase from standing engagement to successfully executing a takedown technique. This principle encompasses the systematic approach to creating the conditions necessary for takedown success through grip fighting, distance management, off-balancing, and timing. The entry phase is often more important than the takedown technique itself, as a well-executed entry makes the finish nearly inevitable while a poor entry dooms even the best techniques to failure.
Successful takedown entries require the integration of multiple component skills working in harmony. Practitioners must control distance to prevent counters while closing the gap, establish dominant grips that facilitate their attack while denying opponent opportunities, create off-balance through angles and misdirection, and execute level changes with proper timing and explosive power. The principle applies universally across all takedown types from wrestling-based attacks like doubles and singles to judo throws and BJJ-specific entries.
The systematic development of takedown entry skills follows a clear progression from fundamental stance and movement patterns through advanced setups involving feints, chains, and reactive entries. Understanding this principle transforms takedowns from isolated techniques into systematic attacks that can be applied reliably against resisting opponents across different competition formats and rule sets.
Core Components
- Distance management creates safety while enabling sudden closing for attacks
- Grip fighting establishes control and creates openings for entries
- Off-balancing through angles and pressure makes opponents vulnerable
- Level changes must be explosive and properly timed to penetrate defenses
- Stance and posture provide base for both offensive and defensive actions
- Chain wrestling mentality connects failed entries to follow-up attacks
- Reactive entries capitalize on opponent movements and defensive reactions
- Setup sequences using feints and misdirection hide true attacking intentions
- Upper body control must be established before committing to lower body attacks
Component Skills
Distance Management: The ability to control the fighting distance, maintaining safe range against opponent attacks while positioning to close distance explosively for your own entries. Includes footwork patterns, circling, and understanding critical distances for different takedown types.
Grip Fighting: Systematic approach to establishing dominant grips while denying opponent grips, including grip breaks, grip fighting sequences, and understanding which grips facilitate specific takedown entries. Mastery includes both gi and no-gi grip fighting strategies.
Off-Balancing Mechanics: Methods for disrupting opponent balance through pushing, pulling, circular motion, and angle changes. Includes understanding weight distribution, creating reactions, and recognizing moments of vulnerability when opponent is off-balance or moving.
Level Change Execution: The technical skill of dropping levels explosively while maintaining balance and forward pressure. Includes proper knee bend mechanics, head position, back angle, and the ability to change levels without telegraphing intention through postural changes.
Timing Recognition: The ability to identify optimal moments for entry attempts based on opponent movement, stance transitions, grip changes, and defensive lapses. Includes reading rhythm patterns, recognizing telegraphs, and capitalizing on mental fatigue or distraction.
Setup Sequences: Systematic use of feints, false attacks, and combination sequences to create openings for primary entries. Includes high-low combinations, lateral-to-penetration transitions, and using failed attempts to set up follow-up attacks in chain wrestling fashion.
Reactive Entries: Countering opponent attacks and movements with immediate takedown entries, including snap-down responses to reaching, ankle picks against forward steps, and singles against sprawl attempts. Requires pattern recognition and pre-programmed reactions.
Pressure Application: Using forward pressure, body weight, and hand fighting to create defensive reactions that open entry opportunities. Includes understanding action-reaction principles, pressure cycling, and using sustained pressure to create fatigue and mental breaks in defense.
Related Principles
- Off-Balancing (Prerequisite): Off-balancing creates the vulnerability windows that make takedown entries successful by disrupting opponent base and defensive structure
- Grip Fighting (Prerequisite): Dominant grips are essential for controlling distance, creating off-balance, and executing level changes without being countered
- Grip Fighting Strategies (Complementary): Strategic grip fighting approaches directly feed into creating the conditions necessary for successful entries
- Grip Strategy (Complementary): Overall grip strategy determines which entries are available and how to systematically create opportunities
- Angle Creation (Complementary): Creating angles is fundamental to off-balancing and accessing optimal entry positions for various takedowns
- Base Maintenance (Prerequisite): Maintaining your own base while disrupting opponent base is the fundamental exchange in takedown entries
- Timing and Rhythm (Complementary): Timing determines when to execute entries while rhythm manipulation creates the openings for those entries
- Action and Reaction (Complementary): Understanding action-reaction dynamics allows creation of defensive responses that open specific entry opportunities
- Creating Reactions (Extension): Advanced entry skills involve deliberately creating specific reactions through feints and pressure that open desired entries
- Explosive Power (Prerequisite): Level changes and penetration steps require explosive power generation to overcome defensive resistance
- Forward Pressure (Complementary): Sustained forward pressure creates defensive reactions and fatigue that open entry opportunities
- Sprawl Defense (Alternative): Understanding sprawl mechanics from defensive perspective improves ability to counter defensive sprawls in entries
- Energy Conservation (Complementary): Efficient entries conserve energy by maximizing success rate and minimizing wasted explosive efforts on poorly timed attempts
- Position Transitions (Extension): Successful entries are fundamentally position transitions from standing to top control or guard positions
- System Building (Advanced form): Mature takedown games build systematic entry approaches with chains, setups, and reactive sequences working together
Application Contexts
Standing Position: Primary application context where all takedown entries begin, requiring distance management and grip establishment before committing to attacks
Clinch: Close-range entries using upper body control, inside position, and off-balancing through body locks and underhooks before throwing or tripping
Collar Ties: Using collar tie grips to control posture, create angles, and snap down opponent to set up front headlock entries or level change attacks
Underhook Control: Leveraging underhook position for body lock entries, inside trips, or using opponent’s defensive reaction to underhook to set up outside attacks
Overhook Control Clinch: Using overhook to off-balance opponent laterally, set up outside trips, or counter opponent’s underhook-based entries with throws
Body Lock: Establishing body lock as entry position for mat returns, trips, and throws by eliminating space and controlling opponent’s hips
Front Headlock: Entering front headlock position through snap downs, creating control position that leads to turtle, guard pull defense, or back exposure
Standing Guard: Entries when opponent pulls guard unsuccessfully, creating opportunities for immediate passing or forcing them to work from bottom
Combat Base: Re-standing from combat base against standing opponent requires entry mechanics to close distance safely and establish control
Standing Rear Clinch: Back body lock entries that control opponent from behind, setting up mat returns, throws, or drag-downs to back control
Open Guard: Passing entries from standing against open guard require similar distance management and grip fighting principles adapted to guard context
Closed Guard: Standing in closed guard to break and pass requires entry-like mechanics for posture, base, and initiating the guard opening sequence
Turtle: Entries against turtled opponent use similar off-balancing and control establishment but adapted to ground-based position
Defensive Position: Re-entering from defensive situations requires managing distance and timing to safely re-establish neutral standing position
Decision Framework
- Assess stance, distance, and opponent defensive tendencies: Establish safe distance with good stance and posture, observe opponent’s stance width, weight distribution, and grip fighting patterns to identify defensive habits
- Determine primary entry type based on opponent vulnerabilities: Select single leg, double leg, throw, or snap down based on opponent’s stance, previous reactions, and rule set considerations
- Execute grip fighting sequence to establish dominant grips: Fight for grips that facilitate your chosen entry while denying opponent their preferred grips, using grip breaks and re-grips systematically
- Create off-balance through pressure or angles: Apply forward pressure, push-pull sequences, or circle to create angles that disrupt opponent base and create entry windows
- Recognize optimal timing moment for entry: Identify moment when opponent is off-balance, moving, changing grips, or shows defensive lapse, then commit immediately
- Execute level change or upper body control: Drop levels explosively with proper mechanics for lower body attacks, or establish upper body control for clinch-based entries
- Penetrate defensive structure or establish throwing position: Drive forward with penetration step for wrestling entries, or secure throwing grips and position for judo-style entries
- Complete technique or chain to follow-up: Finish the initial technique if successful, or immediately flow to secondary attack if opponent defends, maintaining offensive pressure
Mastery Indicators
Beginner Level:
- Can execute basic level change mechanics with coaching but often telegraphs through postural changes
- Attempts entries from poor distances, frequently reaching or lunging for attacks
- Limited grip fighting skills, often attempts naked level changes without establishing control
- Uses only one or two entry types regardless of opponent stance or defensive patterns
- Gives up immediately when initial entry is defended, does not chain attacks
- Struggles to maintain own base during entry attempts, often off-balance
Intermediate Level:
- Executes clean level changes with good mechanics and reduced telegraphing
- Uses footwork and grip fighting to control distance before committing to entries
- Can establish basic dominant grips and recognizes when grips favor entry attempts
- Employs 3-4 different entry types adapted to opponent stance and defensive tendencies
- Chains 2-3 attacks together when initial entries are defended
- Maintains reasonable base and posture throughout most entry attempts
- Recognizes some obvious timing opportunities like stance changes or grip transitions
Advanced Level:
- Level changes are explosive, properly timed, and show no telegraphing to experienced observers
- Systematically uses grip fighting, feints, and pressure to create specific entry opportunities
- Employs diverse entry types selected strategically based on detailed opponent analysis
- Chains 4-5 attacks fluidly using opponent defensive reactions to set up follow-ups
- Uses reactive entries automatically in response to opponent movements and attacks
- Maintains perfect base while creating significant off-balance in opponent before entries
- Recognizes subtle timing windows based on rhythm patterns and micro-adjustments
- Can adapt entry approach mid-match based on opponent’s defensive adjustments
Expert Level:
- Entry mechanics are technically perfect with maximum explosiveness and zero telegraphing even to expert observers
- Creates entry opportunities through sophisticated setups involving multiple feints and pressure cycles
- Possesses systematic entry game with 8+ connected techniques forming coherent offensive system
- Chains attacks endlessly, turning every defensive reaction into opportunity for next entry
- Demonstrates mastery of both proactive entries and reactive counters against all attack types
- Can manipulate opponent base almost at will through superior grip fighting and pressure application
- Reads opponent intentions and timing patterns instantly, capitalizing on mental fatigue and lapses
- Entry success rate remains high across different opponent styles, rule sets, and competition levels
Expert Insights
- John Danaher: The systematic approach to takedown entries begins with understanding that the entry is not merely the beginning of a technique, but rather the critical phase that determines success or failure of the entire exchange. Most practitioners focus excessively on the mechanical execution of the takedown finish while neglecting the sophisticated skill set required to reach a position where that finish becomes possible. The entry phase must address several discrete problems simultaneously: managing distance to prevent counters while enabling sudden closing, establishing grip configurations that facilitate your attacks while denying opponent offensive options, creating off-balance through angular pressure and misdirection, and executing level changes with proper timing and biomechanical efficiency. Each component must be developed as an isolated skill before integration into the complete system. The hallmark of advanced entry skills is the ability to create reactions through sustained pressure and feints that open specific vulnerability windows, then capitalize on these openings with practiced precision. Development follows a clear progression from mechanical competence in stance and movement, through tactical understanding of grip fighting and distance management, to strategic implementation of setup sequences and reactive entries that form a complete offensive system resistant to scouting and adaptation.
- Gordon Ryan: In competition, I’ve learned that successful takedowns are won or lost in the entry phase long before the finish. My entire approach is built around making entries as high-percentage as possible through systematic grip fighting and pressure application. Against elite opponents, you cannot simply shoot a naked double leg and expect success—they will sprawl, guillotine, or counter before you reach their legs. Instead, I focus on establishing hand control first, typically through collar ties or wrist control that prevents them from controlling my head during the level change. I use sustained forward pressure to force defensive reactions, then capitalize on any moment when they push back or try to create space. My entry timing is usually reactive rather than proactive—I wait for them to make a grip change, take a step, or show a defensive lapse, then explode into the entry immediately when their base is compromised. The chain wrestling mentality is critical at high levels; if my initial entry is defended, I’m already flowing to the follow-up attack based on how they defended. Against guard pullers in no-gi, my entries focus more on staying heavy on the hands and forcing them to carry weight, making the guard pull itself a exhausting defensive option that creates opportunities when they fatigue. The key is making every entry attempt part of a larger strategic pressure campaign rather than isolated technique attempts.
- Eddie Bravo: The traditional wrestling approach to entries gets turned on its head in no-gi jiu-jitsu because of the guillotine threat that dominates everything. You can’t just drop your head and shoot doubles like it’s a wrestling match—you’ll get guillotined immediately by anyone with decent submission defense. My approach emphasizes upper body entries first, using snap downs, Russian ties, and arm drags to create front headlock positions or back exposure without putting your neck at risk. When we do use level change entries, it’s with hand control established first and often from weird angles that guillotine attempts don’t work well from. The other massive shift is using guard pulling as an entry strategy itself—instead of fighting for the takedown against someone with better wrestling, you can pull guard strategically to a position you’ve mastered like rubber guard or half guard, essentially using the ‘entry’ to your ground game rather than trying to force top position. Setup-wise, I’m all about the irregular rhythm and unorthodox looks—switching stances constantly, mixing in spinning attacks, using a lot of lateral movement to create angles. Traditional wrestlers hate this because it breaks their timing patterns and forces them to deal with entries from angles they haven’t practiced defending thousands of times. The innovation space in entries comes from studying wrestling and judo foundations, then adapting them specifically for the submission grappling context where neck exposure is far more dangerous than in pure takedown sports.