Anaconda Control Top represents a dominant submission control position where the top practitioner has secured the anaconda grip configuration while maintaining superior positioning. This position bridges the gap between transitional control and submission finish, characterized by the distinctive arm-in grip around the opponent’s neck and far shoulder. The position derives its name from the constricting nature of the choke, where the top player’s body weight and grip structure create immense pressure on the opponent’s carotid arteries and neck.
From a strategic standpoint, Anaconda Control Top provides multiple finishing options while maintaining excellent control. The position typically emerges from front headlock situations, turtle attacks, or scrambles where the defender exposes their neck. The top player secures their grip by threading one arm under the opponent’s near arm and around the neck, clasping their hands together on the far side. This creates a closed loop that tightens as the top player adjusts their positioning.
The effectiveness of this position lies in its multi-layered control mechanisms: the arm-in configuration prevents the opponent from defending their neck effectively, the top player’s weight restricts movement, and the grip itself creates immediate submission threat. Understanding the relationship between grip maintenance, body positioning, and finishing mechanics is essential for maximizing success from this powerful controlling position.
Position Definition
- Top player’s arm threaded under opponent’s near arm and around the neck, with hands clasped together on the far side creating the characteristic anaconda configuration
- Top player’s chest pressure directed downward onto opponent’s trapped shoulder and upper back, preventing upward movement and escape
- Opponent’s near arm trapped inside the loop created by top player’s grip, restricting defensive hand fighting and neck defense options
- Top player’s hips positioned beside or slightly behind opponent’s hips, allowing weight distribution through the upper body while maintaining mobility for adjustments
- Opponent’s head and neck bent forward and to the side by the grip configuration, creating the angle necessary for choking mechanics
Prerequisites
- Successful front headlock control or turtle attack positioning established
- Opponent’s near arm exposed and accessible for arm-in grip configuration
- Top player’s arm successfully threaded under opponent’s arm and around neck
- Hands clasped together on far side completing the anaconda grip structure
- Initial chest pressure established on opponent’s trapped shoulder
- Opponent’s defensive posture compromised with head pulled down and forward
Key Offensive Principles
- Maintain continuous chest pressure on opponent’s trapped shoulder to prevent escape and create submission pressure
- Keep hands tightly clasped with proper grip configuration to prevent opponent from breaking the lock
- Control opponent’s trapped arm by keeping it pinned inside the loop, eliminating their primary defense
- Position hips and legs to allow dynamic movement for roll-through or adjustment while maintaining upper body control
- Direct pressure at an angle that attacks the carotid arteries rather than purely compressing the windpipe
- Maintain connection between your chest and opponent’s shoulder throughout all transitions and adjustments
- Use body weight strategically, shifting between shoulder pressure and rolling mechanics based on opponent’s defensive reactions
Available Attacks
Anaconda Choke → Lost by Submission
Success Rates:
- Beginner: 45%
- Intermediate: 65%
- Advanced: 80%
Anaconda from Turtle → Side Control
Success Rates:
- Beginner: 50%
- Intermediate: 70%
- Advanced: 85%
Front Headlock to Anaconda → Front Headlock
Success Rates:
- Beginner: 40%
- Intermediate: 60%
- Advanced: 75%
Front Headlock to Darce → D’arce Control
Success Rates:
- Beginner: 35%
- Intermediate: 55%
- Advanced: 70%
Back Take Generic → Back Control
Success Rates:
- Beginner: 30%
- Intermediate: 50%
- Advanced: 65%
Transition to Mount → Mount
Success Rates:
- Beginner: 25%
- Intermediate: 45%
- Advanced: 60%
Decision Making from This Position
If opponent’s base is strong and they resist rolling:
- Execute Anaconda Choke → Lost by Submission (Probability: 70%)
- Execute Front Headlock to Anaconda → Front Headlock (Probability: 50%)
If opponent rolls away from pressure to escape:
- Execute Anaconda from Turtle → Side Control (Probability: 80%)
- Execute Anaconda Choke → Lost by Submission (Probability: 75%)
If opponent turns into the grip exposing their back:
- Execute Back Take Generic → Back Control (Probability: 65%)
- Execute Transition to Mount → Mount (Probability: 55%)
If opponent straightens their trapped arm in defense:
- Execute Front Headlock to Darce → D’arce Control (Probability: 70%)
- Execute Anaconda Choke → Lost by Submission (Probability: 65%)
Optimal Submission Paths
Direct Anaconda Finish
Anaconda Control Top → Anaconda Choke → Lost by Submission
Roll-Through to Finish
Anaconda Control Top → Anaconda from Turtle → Side Control → Anaconda Choke → Lost by Submission
Darce Conversion Path
Anaconda Control Top → Front Headlock to Darce → D'arce Control → Darce Choke → Lost by Submission
Back Attack Sequence
Anaconda Control Top → Back Take Generic → Back Control → Rear Naked Choke → Lost by Submission
Success Rates and Statistics
| Skill Level | Retention Rate | Advancement Probability | Submission Probability |
|---|---|---|---|
| Beginner | 50% | 40% | 45% |
| Intermediate | 70% | 60% | 65% |
| Advanced | 85% | 75% | 80% |
Average Time in Position: 15-45 seconds (transitional position - should advance quickly)