Crab Ride Top is a highly effective attacking position from the turtle, where the top practitioner controls the opponent from the side with a distinctive hook-and-grip configuration. This position creates a perfect platform for back attacks, submissions, and positional transitions while keeping the opponent trapped and unable to effectively defend or escape.
The position gets its name from the sideways orientation and the characteristic way the attacker ‘rides’ the opponent’s back and hips, similar to how a crab might cling to its prey. The top practitioner typically establishes control with one leg hooking under the opponent’s near hip while maintaining upper body control through strategic gripping on the far side. This asymmetrical configuration creates tremendous pressure and limits the bottom player’s mobility.
Crab Ride Top is particularly valued in modern no-gi grappling and MMA contexts, where it serves as an essential transitional position between turtle and back control. The position offers high-percentage pathways to the back, crucifix, and various submission attacks, making it a cornerstone of complete turtle attack systems taught by experts like Danaher and Garry Tonon.
Position Definition
- Top practitioner positioned on the side of opponent’s turtle with hips oriented perpendicular to opponent’s spine, maintaining lateral control rather than directly on top
- One leg (typically near leg) hooks under opponent’s hip or thigh with foot positioned inside opponent’s legs, creating an anchor point for control and preventing forward movement
- Upper body control established through grips on opponent’s far side, typically controlling the far arm, shoulder, or collar while maintaining chest pressure against opponent’s ribs and shoulder blade
- Opponent remains in defensive turtle position with at least one hand posted on the mat for base, unable to effectively turn toward the attacker or escape laterally due to the hooking leg
- Top practitioner’s free leg (far leg) maintains base on the mat with knee and foot positioned for mobility, allowing adjustments and transitions while keeping weight distributed to maintain pressure
Prerequisites
- Opponent in bottom turtle position with defensive posture
- Ability to establish side control relative to opponent’s turtle
- At least one controlling grip on opponent’s body or gi
- Hip positioning that allows for leg insertion under opponent
Key Offensive Principles
- Maintain perpendicular hip orientation to opponent’s spine to maximize control and create attacking angles
- Use the hooking leg as an anchor to control opponent’s hip movement and prevent forward or lateral escapes
- Keep chest pressure against opponent’s shoulder and ribs to flatten their posture and limit defensive mobility
- Control opponent’s far side to prevent them from turning into you and establishing guard
- Stay mobile with your free leg to adjust position and follow opponent’s movements
- Create constant attacking threats to keep opponent defensive and reactive
- Transition smoothly between crab ride variations and back attacks based on opponent’s defensive reactions
Available Attacks
Crab Ride to Back → Back Control
Success Rates:
- Beginner: 45%
- Intermediate: 65%
- Advanced: 80%
Back Control to Crucifix → Crucifix
Success Rates:
- Beginner: 35%
- Intermediate: 55%
- Advanced: 70%
Darce from Turtle → D’arce Control
Success Rates:
- Beginner: 30%
- Intermediate: 50%
- Advanced: 65%
Anaconda from Turtle → Anaconda Control
Success Rates:
- Beginner: 30%
- Intermediate: 50%
- Advanced: 65%
Guillotine from Turtle → Guillotine Control
Success Rates:
- Beginner: 25%
- Intermediate: 45%
- Advanced: 60%
Arm Triangle from Turtle → Arm Triangle
Success Rates:
- Beginner: 20%
- Intermediate: 40%
- Advanced: 55%
Transition to Mount → Mount
Success Rates:
- Beginner: 40%
- Intermediate: 60%
- Advanced: 75%
Side Control to Mount → Side Control
Success Rates:
- Beginner: 50%
- Intermediate: 65%
- Advanced: 80%
Decision Making from This Position
If opponent keeps strong turtle posture with head up and elbows tight:
- Execute Crab Ride to Back → Back Control (Probability: 70%)
- Execute Back Control to Crucifix → Crucifix (Probability: 60%)
If opponent drops head down and tucks chin defensively:
- Execute Darce from Turtle → D’arce Control (Probability: 65%)
- Execute Anaconda from Turtle → Anaconda Control (Probability: 65%)
If opponent attempts to turn into you or sit through:
- Execute Crab Ride to Back → Back Control (Probability: 75%)
- Execute Guillotine from Turtle → Guillotine Control (Probability: 55%)
If opponent flattens out completely or rolls to their back:
- Execute Transition to Mount → Mount (Probability: 80%)
- Execute Side Control to Mount → Side Control (Probability: 75%)
If opponent extends far arm to post or defend neck:
- Execute Back Control to Crucifix → Crucifix (Probability: 70%)
- Execute Arm Triangle from Turtle → Arm Triangle (Probability: 55%)
Optimal Submission Paths
Highest percentage path to submission
Crab Ride Top → Back Control → Rear Naked Choke (65% overall success for advanced practitioners)
Fastest path to submission
Crab Ride Top → Darce Choke (can finish in 8-12 seconds with proper setup)
No-gi specialist path
Crab Ride Top → Crucifix → Rear Naked Choke or arm isolation submissions
Gi-specific path
Crab Ride Top → Bow and Arrow Choke (uses collar grips established during crab ride)
MMA application path
Crab Ride Top → Back Control → Rear Naked Choke (most reliable in MMA context with strikes)
Success Rates and Statistics
| Skill Level | Retention Rate | Advancement Probability | Submission Probability |
|---|---|---|---|
| Beginner | 50% | 55% | 25% |
| Intermediate | 65% | 70% | 45% |
| Advanced | 80% | 85% | 65% |
Average Time in Position: 30-90 seconds before advancing or opponent escaping