Cross Body Ride Top is a dominant controlling position used when the opponent is in turtle position. The top practitioner controls the opponent’s back from a perpendicular angle, using body weight and strategic grips to prevent escapes while setting up back takes and submissions. This position is characterized by the top player’s chest positioned across the opponent’s back, with hooks or control points established to prevent the bottom player from either standing up or rolling through.

The Cross Body Ride is a critical transitional position in no-gi grappling and serves as a gateway to back control, the crucifix, and various submission attacks. It allows the top player to apply heavy shoulder pressure while maintaining mobility to follow the opponent’s defensive movements. The position is particularly effective because it neutralizes the turtle position’s defensive advantages while creating multiple offensive pathways.

Modern approaches to the Cross Body Ride emphasize dynamic control rather than static holding, with practitioners constantly adjusting weight distribution and grip placement based on the opponent’s reactions. This position represents the intersection of technical control and athletic adaptability, requiring practitioners to read and respond to defensive movements while maintaining dominant positioning throughout the engagement.

Position Definition

  • Top player’s chest positioned perpendicular across opponent’s back, creating heavy cross-body pressure through shoulder and upper torso contact with opponent’s spine and shoulder blade area
  • Opponent in turtle position with knees and hands/elbows on mat, back exposed and facing downward, unable to achieve standing or supine positions
  • Top player maintains at least one hook (arm or leg) controlling opponent’s near side, preventing rotation and escape while serving as anchor point for transitions
  • Weight distribution directed through shoulder and upper body into opponent’s back, collapsing their turtle structure while maintaining top player’s base on opposite side
  • Top player’s hips positioned to side and slightly back, allowing mobility to follow opponent’s movements while maintaining perpendicular angle of attack

Prerequisites

  • Opponent in defensive turtle position with back exposed
  • Top player has achieved perpendicular angle relative to opponent’s spine
  • Initial control established via collar tie, overhook, or seatbelt grip
  • Top player’s weight successfully loaded onto opponent’s back
  • Bottom player’s forward movement or standing attempts have been neutralized

Key Offensive Principles

  • Maintain perpendicular angle with chest across opponent’s back to maximize pressure and control options
  • Keep weight heavy on opponent’s shoulders to collapse their turtle structure and limit mobility
  • Use near-side hook (arm or leg) as primary anchor point while opposite side maintains base and mobility
  • Stay mobile and ready to follow opponent’s rotation, avoiding being rolled through or escaped
  • Transition decisively when opponent exposes back or extends limbs, capitalizing on defensive reactions
  • Control opponent’s hips and shoulders simultaneously to prevent explosive escapes or position changes
  • Maintain constant pressure to drain opponent’s energy while preserving your own through efficient weight distribution

Available Attacks

Turtle to Back ControlBack Control

Success Rates:

  • Beginner: 40%
  • Intermediate: 60%
  • Advanced: 75%

Crucifix from TurtleCrucifix

Success Rates:

  • Beginner: 25%
  • Intermediate: 45%
  • Advanced: 65%

Crab Ride to BackCrab Ride

Success Rates:

  • Beginner: 30%
  • Intermediate: 50%
  • Advanced: 70%

Transition to MountMount

Success Rates:

  • Beginner: 35%
  • Intermediate: 50%
  • Advanced: 65%

Bow and Arrow ChokeBack Control

Success Rates:

  • Beginner: 20%
  • Intermediate: 35%
  • Advanced: 55%

Rear Naked ChokeBack Control

Success Rates:

  • Beginner: 25%
  • Intermediate: 40%
  • Advanced: 60%

Armbar from BackBack Control

Success Rates:

  • Beginner: 15%
  • Intermediate: 30%
  • Advanced: 50%

TwisterTwister Control

Success Rates:

  • Beginner: 10%
  • Intermediate: 25%
  • Advanced: 45%

Opponent Escapes

Escape Counters

Decision Making from This Position

If opponent stays static in turtle or attempts to hide arms close to body:

If opponent attempts forward roll, granby, or explosive rotation:

If opponent extends near arm to post or defend neck:

If opponent attempts to stand or elevate hips significantly:

If opponent flattens completely to belly exposing back:

Common Offensive Mistakes

1. Staying too static and allowing opponent to build defensive structure

  • Consequence: Opponent successfully stalls position or times escape when top player’s weight shifts
  • Correction: Maintain constant movement and pressure adjustments, never allowing opponent to establish comfortable defensive posture

2. Distributing weight too far forward onto opponent’s head and neck

  • Consequence: Opponent easily rolls forward using top player’s momentum, escaping to guard or standing position
  • Correction: Keep weight centered on opponent’s shoulders and upper back, maintaining base with outside leg to prevent forward rolls

3. Releasing cross-body pressure prematurely when attempting back take

  • Consequence: Opponent escapes during transition, recovering guard or achieving standing position
  • Correction: Maintain heavy shoulder pressure throughout entire transition sequence, only releasing when hooks are fully secured

4. Failing to control opponent’s near-side arm or hip

  • Consequence: Opponent uses free limbs to create frames, stand up, or rotate away from control
  • Correction: Establish and maintain hook or grip on near-side arm or hip before attempting transitions, preventing opponent mobility

5. Positioning hips too close to opponent allowing easy reversal

  • Consequence: Opponent rolls through or reverses position, potentially achieving top position
  • Correction: Keep hips back and to the side, maintaining perpendicular angle with mobility to follow opponent’s movements

6. Overcommitting to one side without adjusting to opponent’s direction

  • Consequence: Opponent escapes to opposite side or reverses position using top player’s committed weight
  • Correction: Stay mobile and ready to switch sides, following opponent’s movement rather than forcing predetermined sequences

Training Drills for Attacks

Cross Body Ride Maintenance Drill

Bottom player in turtle attempts various escapes (forward roll, sit through, stand) while top player maintains cross body position. Practice keeping perpendicular angle and heavy shoulder pressure regardless of bottom player’s movement direction.

Duration: 3-minute rounds, switch roles

Back Take Flow Drill

From established cross body ride, top player practices flowing between different back attack entries (seatbelt, over-under, crab ride) based on bottom player’s defensive positioning. Focus on smooth transitions while maintaining control throughout.

Duration: 5-minute rounds, continuous flow

Crucifix Entry Repetitions

Bottom player extends near arm in defensive position, top player repeatedly practices crucifix entry from cross body ride. Emphasize timing, weight distribution, and securing both arms before completing position.

Duration: 10 repetitions per side, 3 sets

Dynamic Turtle Wrestling

Start from cross body ride, bottom player given full freedom to escape using any legal means. Top player works to maintain dominant position and capitalize on escape attempts with back takes or submissions. Full intensity scrambling practice.

Duration: 2-minute rounds, multiple rounds

Optimal Submission Paths

Shortest path to submission

Cross Body Ride Top → Turtle to Back Control → Back Control → Rear Naked Choke

High-percentage crucifix path

Cross Body Ride Top → Crucifix from Turtle → Crucifix → Armbar from Crucifix

Bow and arrow sequence

Cross Body Ride Top → Crab Ride to Back → Crab Ride → Bow and Arrow Choke

Twister system path

Cross Body Ride Top → Transition to Truck → Truck → Twister

Mount to submission path

Cross Body Ride Top → Transition to Mount → Mount → Armbar from Mount

Success Rates and Statistics

Skill LevelRetention RateAdvancement ProbabilitySubmission Probability
Beginner50%40%15%
Intermediate65%60%30%
Advanced80%75%50%

Average Time in Position: 30-90 seconds before transition to back control or escape

Expert Analysis

John Danaher

The cross body ride represents a critical control point in the systematic approach to back attacks. The position’s effectiveness lies in its geometric superiority - by establishing a perpendicular angle to the opponent’s spine, you create mechanical disadvantage for all their escape attempts while maintaining multiple pathways to dominant positions. The key technical element is understanding weight distribution: your pressure must be directed through the shoulder into the opponent’s scapula and thoracic spine, collapsing their turtle structure while your hips remain mobile and positioned away from reversal attempts. This position exemplifies the principle of asymmetric control where minimal energy expenditure on your part requires maximum defensive effort from the opponent. When executing transitions from cross body ride, maintain continuous pressure throughout - the most common technical failure is releasing control pressure before securing the next position. The cross body ride should be viewed not as a static position but as a dynamic control state from which multiple finishing sequences can be initiated based on the opponent’s defensive reactions.

Gordon Ryan

In competition, the cross body ride is one of my highest-percentage positions for securing back takes against elite opponents. What makes this position so effective at the highest levels is that it puts your opponent in a position where all their escape options lead directly into your offensive sequences. When I establish cross body ride, I’m immediately thinking about the back take, but I’m also ready to capitalize on the crucifix if they post their arm or transition to mount if they flatten out. The competition reality is that turtle is still a common defensive position even at black belt, so being dominant from cross body ride is essential for any serious competitor. My approach emphasizes staying heavy but mobile - you need to make them carry your weight but be ready to flow with their escape attempts rather than fighting them. Against high-level opponents, I’ve found the most success comes from using the cross body ride to exhaust their defensive energy before finishing the back take, rather than rushing the transition. The position also sets up my favorite submissions - once I transition to back control from here, the finishing rate on the rear naked choke or bow and arrow is extremely high because the opponent is already compromised from defending the ride.

Eddie Bravo

The cross body ride in the 10th Planet system is all about setting up the truck position and twister, but it’s also a sick position for straight-up back takes. What people don’t realize is how dynamic you can be from this position - you’re not just holding them down, you’re constantly hunting for the submission or the next position upgrade. One of my favorite sequences is using the cross body ride to bait the opponent into trying to roll, then catching them mid-roll and taking the back or hitting the crab ride. The key is staying loose and ready to flow with their movement rather than being static and heavy. We drill a lot of situations where the bottom guy is trying everything to escape and you’re just flowing from cross body to truck to twister to back control. The beauty of the position is that it’s low-risk, high-reward - even if they start to escape, you’re in a great position to follow them and end up in an even better spot. For no-gi, this position is absolutely essential because without the gi grips, controlling turtle requires this kind of dynamic, body-weight-based control. I teach my students to think of the cross body ride as a launching pad for all the crazy shit we do from turtle - it’s the position that makes everything else possible.