Double Jump Bottom is an advanced dynamic entry position used to recover guard and transition into deep half guard when under pressure from top control. This explosive technique involves shooting both legs underneath the opponent’s hips while on your side, creating a brief airborne moment before establishing deep half hooks. The position is particularly effective against heavy pressure passing and allows the bottom player to quickly transition from a defensive scenario to an offensive deep half guard system.
The Double Jump Bottom position represents a modern approach to guard recovery that prioritizes dynamic movement over static frames. Unlike traditional elbow escapes that rely on incremental hip movement, the double jump commits fully to explosive leg insertion, making it difficult for opponents to predict and counter. This position is foundational in Eddie Bravo’s 10th Planet system and has been refined by competitors like Geo Martinez and Richie Martinez to create devastating sweep and back-take chains.
Successful execution of Double Jump Bottom requires precise timing, explosive hip mobility, and the ability to read your opponent’s weight distribution. When executed properly, it bypasses traditional passing defenses and immediately places you in an advantageous deep half position with multiple offensive options including the old school sweep, electric chair, and waiter sweep sequences.
Position Definition
- Bottom player’s body positioned on their side with hips oriented perpendicular to opponent’s centerline, creating the angle necessary for leg insertion underneath opponent’s base
- Both of bottom player’s legs actively shooting underneath opponent’s hips in synchronized motion, with knees driving toward opponent’s far hip while feet hook behind near leg
- Top player’s weight distributed forward over bottom player’s torso, creating the pressure that makes the explosive entry possible through their commitment to the pass
- Bottom player’s upper body maintains defensive frames with arms protecting against crossface and controlling opponent’s near arm to prevent base recovery
- Bottom player’s head positioned away from opponent’s hips on the outside, maintaining safe distance from potential submission attacks while creating the leverage angle for the sweep entries
Prerequisites
- Opponent applying forward pressure from top position (side control, headquarters, or knee slice)
- Bottom player has inside space to initiate hip movement
- Top player’s weight committed forward rather than posting back
- Bottom player positioned on their side rather than flat on back
- Sufficient hip mobility to execute explosive leg insertion
- Timing window when opponent’s base is compromised
Key Defensive Principles
- Explosive hip extension is critical - the jump must be committed and fast to prevent opponent from sprawling back
- Both legs must shoot simultaneously underneath opponent’s hips to create the destabilizing effect
- Maintain angle of your body perpendicular to opponent’s centerline throughout the entry
- Use opponent’s forward pressure against them - the harder they pressure, the more effective the entry
- Immediately establish deep half hooks after entry to secure position before opponent can recover base
- Keep head outside and away from opponent’s hips to avoid guillotine and other front headlock attacks
- Control opponent’s near arm during entry to prevent posting and base recovery
Available Escapes
Deep Half Entry → Deep Half Guard
Success Rates:
- Beginner: 35%
- Intermediate: 55%
- Advanced: 75%
Old School Sweep → Side Control
Success Rates:
- Beginner: 25%
- Intermediate: 45%
- Advanced: 65%
Waiter Sweep → Side Control
Success Rates:
- Beginner: 20%
- Intermediate: 40%
- Advanced: 60%
100% Sweep → Mount
Success Rates:
- Beginner: 15%
- Intermediate: 35%
- Advanced: 55%
Half Guard to Back Take → Back Control
Success Rates:
- Beginner: 20%
- Intermediate: 35%
- Advanced: 55%
Electric Chair Submission → Electric Chair
Success Rates:
- Beginner: 10%
- Intermediate: 25%
- Advanced: 45%
Lockdown Sweeps → Lockdown
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 60%
X-Guard Sweep → X-Guard
Success Rates:
- Beginner: 15%
- Intermediate: 30%
- Advanced: 50%
Decision Making from This Position
If opponent’s weight is heavily committed forward and their base is narrow:
- Execute Deep Half Entry → Deep Half Guard (Probability: 75%)
- Execute Old School Sweep → Side Control (Probability: 65%)
Else if opponent sprawls legs back and widens base to defend:
- Execute Lockdown Sweeps → Lockdown (Probability: 60%)
- Execute Electric Chair Submission → Electric Chair (Probability: 45%)
Else if opponent stands up to create distance:
- Execute X-Guard Sweep → X-Guard (Probability: 55%)
- Execute Single Leg X Entry → Single Leg X-Guard (Probability: 50%)
Else if opponent attempts to step over your legs:
- Execute Rolling Back Take → Back Control (Probability: 60%)
- Execute Half Guard to Back Take → Back Control (Probability: 55%)
Else if opponent applies heavy crossface pressure:
- Execute Underhook Sweep from Half → Side Control (Probability: 50%)
- Execute Waiter Sweep → Side Control (Probability: 45%)
Escape and Survival Paths
Shortest submission path from double jump
Double Jump Bottom → Deep Half Guard → Electric Chair → Electric Chair Submission
High-percentage submission sequence
Double Jump Bottom → Deep Half Guard → Old School Sweep → Mount → Armbar from Mount
Back attack pathway
Double Jump Bottom → Deep Half Guard → Half Guard to Back Take → Back Control → Rear Naked Choke
Leg lock pathway via sweep
Double Jump Bottom → X-Guard → X-Guard Sweep → Ashi Garami → Heel Hook
Lockdown submission chain
Double Jump Bottom → Lockdown → Electric Chair → Electric Chair Submission
Success Rates and Statistics
| Skill Level | Retention Rate | Advancement Probability | Submission Probability |
|---|---|---|---|
| Beginner | 45% | 30% | 15% |
| Intermediate | 65% | 50% | 30% |
| Advanced | 80% | 70% | 50% |
Average Time in Position: 3-8 seconds (transition position)