Double Jump Bottom is an advanced dynamic entry position used to recover guard and transition into deep half guard when under pressure from top control. This explosive technique involves shooting both legs underneath the opponent’s hips while on your side, creating a brief airborne moment before establishing deep half hooks. The position is particularly effective against heavy pressure passing and allows the bottom player to quickly transition from a defensive scenario to an offensive deep half guard system.
The Double Jump Bottom position represents a modern approach to guard recovery that prioritizes dynamic movement over static frames. Unlike traditional elbow escapes that rely on incremental hip movement, the double jump commits fully to explosive leg insertion, making it difficult for opponents to predict and counter. This position is foundational in Eddie Bravo’s 10th Planet system and has been refined by competitors like Geo Martinez and Richie Martinez to create devastating sweep and back-take chains.
Successful execution of Double Jump Bottom requires precise timing, explosive hip mobility, and the ability to read your opponent’s weight distribution. When executed properly, it bypasses traditional passing defenses and immediately places you in an advantageous deep half position with multiple offensive options including the old school sweep, electric chair, and waiter sweep sequences.
Position Definition
- Bottom player’s body positioned on their side with hips oriented perpendicular to opponent’s centerline, creating the angle necessary for leg insertion underneath opponent’s base
- Both of bottom player’s legs actively shooting underneath opponent’s hips in synchronized motion, with knees driving toward opponent’s far hip while feet hook behind near leg
- Top player’s weight distributed forward over bottom player’s torso, creating the pressure that makes the explosive entry possible through their commitment to the pass
- Bottom player’s upper body maintains defensive frames with arms protecting against crossface and controlling opponent’s near arm to prevent base recovery
- Bottom player’s head positioned away from opponent’s hips on the outside, maintaining safe distance from potential submission attacks while creating the leverage angle for the sweep entries
Prerequisites
- Opponent applying forward pressure from top position (side control, headquarters, or knee slice)
- Bottom player has inside space to initiate hip movement
- Top player’s weight committed forward rather than posting back
- Bottom player positioned on their side rather than flat on back
- Sufficient hip mobility to execute explosive leg insertion
- Timing window when opponent’s base is compromised
Key Defensive Principles
- Explosive hip extension is critical - the jump must be committed and fast to prevent opponent from sprawling back
- Both legs must shoot simultaneously underneath opponent’s hips to create the destabilizing effect
- Maintain angle of your body perpendicular to opponent’s centerline throughout the entry
- Use opponent’s forward pressure against them - the harder they pressure, the more effective the entry
- Immediately establish deep half hooks after entry to secure position before opponent can recover base
- Keep head outside and away from opponent’s hips to avoid guillotine and other front headlock attacks
- Control opponent’s near arm during entry to prevent posting and base recovery
Available Escapes
Deep Half Entry → Deep Half Guard
Success Rates:
- Beginner: 35%
- Intermediate: 55%
- Advanced: 75%
Old School Sweep → Side Control
Success Rates:
- Beginner: 25%
- Intermediate: 45%
- Advanced: 65%
Waiter Sweep → Side Control
Success Rates:
- Beginner: 20%
- Intermediate: 40%
- Advanced: 60%
100% Sweep → Mount
Success Rates:
- Beginner: 15%
- Intermediate: 35%
- Advanced: 55%
Half Guard to Back Take → Back Control
Success Rates:
- Beginner: 20%
- Intermediate: 35%
- Advanced: 55%
Electric Chair Submission → Electric Chair
Success Rates:
- Beginner: 10%
- Intermediate: 25%
- Advanced: 45%
Lockdown Sweeps → Lockdown
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 60%
X-Guard Sweep → X-Guard
Success Rates:
- Beginner: 15%
- Intermediate: 30%
- Advanced: 50%
Decision Making from This Position
If opponent’s weight is heavily committed forward and their base is narrow:
- Execute Deep Half Entry → Deep Half Guard (Probability: 75%)
- Execute Old School Sweep → Side Control (Probability: 65%)
Else if opponent sprawls legs back and widens base to defend:
- Execute Lockdown Sweeps → Lockdown (Probability: 60%)
- Execute Electric Chair Submission → Electric Chair (Probability: 45%)
Else if opponent stands up to create distance:
- Execute X-Guard Sweep → X-Guard (Probability: 55%)
- Execute Single Leg X Entry → Single Leg X-Guard (Probability: 50%)
Else if opponent attempts to step over your legs:
- Execute Rolling Back Take → Back Control (Probability: 60%)
- Execute Half Guard to Back Take → Back Control (Probability: 55%)
Else if opponent applies heavy crossface pressure:
- Execute Underhook Sweep from Half → Side Control (Probability: 50%)
- Execute Waiter Sweep → Side Control (Probability: 45%)
Escape and Survival Paths
Shortest submission path from double jump
Double Jump Bottom → Deep Half Guard → Electric Chair → Electric Chair Submission
High-percentage submission sequence
Double Jump Bottom → Deep Half Guard → Old School Sweep → Mount → Armbar from Mount
Back attack pathway
Double Jump Bottom → Deep Half Guard → Half Guard to Back Take → Back Control → Rear Naked Choke
Leg lock pathway via sweep
Double Jump Bottom → X-Guard → X-Guard Sweep → Ashi Garami → Heel Hook
Lockdown submission chain
Double Jump Bottom → Lockdown → Electric Chair → Electric Chair Submission
Success Rates and Statistics
| Skill Level | Retention Rate | Advancement Probability | Submission Probability |
|---|---|---|---|
| Beginner | 45% | 30% | 15% |
| Intermediate | 65% | 50% | 30% |
| Advanced | 80% | 70% | 50% |
Average Time in Position: 3-8 seconds (transition position)
Expert Analysis
John Danaher
The double jump represents a critical paradigm shift in guard recovery methodology - rather than incrementally creating space through traditional shrimping mechanics, we commit entirely to explosive leg insertion that bypasses the opponent’s passing structure in a single motion. The biomechanical efficiency of this technique lies in converting the opponent’s forward pressure into the very force that enables your leg insertion. When they drive their weight onto your torso, they create a pivot point around which your hips can rotate explosively. The key technical element often missed by practitioners is the necessity of maintaining perpendicular body alignment throughout the entry - your torso must remain on its side with the shoulder line at ninety degrees to the opponent’s centerline. This geometric relationship is what allows both legs to shoot underneath their hips simultaneously rather than sequentially, which would telegraph the movement and allow defensive sprawling. The position also exemplifies the concept of position before submission - while the electric chair and banana split are tempting immediate attacks, the higher percentage pathway involves first consolidating deep half guard control, then using the opponent’s defensive reactions to create the submission openings.
Gordon Ryan
In competition, the double jump is one of the highest-percentage guard recovery techniques when you’re getting smashed in bottom half or headquarters positions. I use this constantly against guys who are trying to pressure pass me because it completely nullifies their forward pressure strategy - the harder they drive into you, the better the entry works. The timing aspect is crucial though - you can’t just randomly throw your legs under whenever you want. You need to wait for that specific moment when their weight commits forward and their hands are occupied trying to control your upper body. That’s when you explode with the double jump and they have zero time to react. Once you establish the deep half hooks, you immediately have access to multiple high-level sweeps - old school, waiter, homer simpson - and if they defend those, you’re taking the back. The competition proven sequence is double jump to deep half, opponent defends the sweep by stepping over, you roll under and take the back. This works at the highest levels because the defensive responses to deep half sweeps are predictable and you can have your counter programmed before they even make their move. The electric chair is also there as a finishing option when guys get stubborn and refuse to give up the position.
Eddie Bravo
The double jump is pure 10th Planet innovation - we developed this because traditional guard recovery was too slow and predictable against modern pressure passing. When someone’s crushing you with that knee slice or headquarters pressure, you don’t have time to frame and shrimp incrementally like it’s 1995. You need to create chaos and explode into a dominant position immediately, and that’s exactly what double jump does. The technique is all about that explosive entry where both legs shoot under at the same time - it’s like a double leg takedown but you’re doing it upside down and backwards. Once you’re in that deep half position, you’ve got the whole system available: lockdown to electric chair, old school sweep to mount, waiter sweep to side control, or you can transition to dogfight and take the back. The beautiful thing is your opponent can’t really train to defend it effectively because the entry is so fast and unexpected. By the time they realize what’s happening, you’ve already got your hooks in and you’re attacking. We drill this constantly at 10th Planet gyms because it’s a position that gives smaller guys the ability to sweep much bigger opponents using timing and explosion rather than trying to muscle them around. The electric chair finish from here is also one of my favorite submissions because it attacks the hip and knee simultaneously, creating a pain compliance scenario that’s really hard to tough out even for the most stubborn competitors.