Guillotine Control Bottom represents a critical attacking position where the bottom practitioner has secured a guillotine choke grip while maintaining guard or attempting to close guard. This position transforms defensive bottom play into an immediate offensive threat, creating a powerful submission opportunity from what would otherwise be a neutral or disadvantageous position. The position is characterized by the bottom player controlling the opponent’s head and neck with a front headlock grip, typically with the choking arm wrapped around the opponent’s neck and the hands clasped together, while using the legs to control distance and prevent the opponent from escaping or advancing position.

The strategic value of Guillotine Control Bottom lies in its ability to threaten immediate submission while simultaneously creating opportunities for sweeps and guard retention. The position forces the opponent into a defensive posture, preventing them from executing their preferred passing game or establishing dominant control. Successful execution requires precise understanding of choking mechanics, proper hand placement, and the ability to coordinate upper body control with lower body positioning. The bottom player must balance the urgency of finishing the submission with the patience required to maintain control and prevent escape.

From a positional hierarchy perspective, Guillotine Control Bottom represents a high-risk, high-reward position that can quickly transition to either submission victory or positional disadvantage if the opponent successfully defends. The position demands technical precision in grip management, hip positioning, and understanding of multiple finishing variations including arm-in guillotine, high elbow guillotine, and ten-finger variations. Modern guillotine systems emphasize the importance of guard retention and the ability to transition between different guillotine variations based on opponent reactions.

Position Definition

  • Bottom player has one arm wrapped around opponent’s neck in front headlock position with hand clasped to create guillotine grip, applying pressure to the trachea or carotid arteries through arm and wrist position
  • Bottom player’s hips are positioned underneath or slightly behind the opponent’s center of gravity, with legs typically in guard position (closed, half, or butterfly) to control distance and prevent opponent from driving forward or extracting head
  • Opponent’s head and neck are controlled and pulled downward toward bottom player’s chest, with opponent’s posture broken forward and shoulders compressed toward hips, limiting ability to create space or establish base
  • Bottom player’s non-choking arm is either reinforcing the choke by gripping the choking wrist or forearm, or controlling opponent’s body through underhook, overhook, or grip on gi/body to prevent escape and maintain positional control

Prerequisites

  • Successful guillotine grip establishment during opponent’s shot, guard pass attempt, or scramble
  • Opponent’s head positioned on one side of bottom player’s body (typically between chest and hip)
  • Bottom player on back or sitting with ability to engage legs for guard retention
  • Sufficient space created to thread choking arm around opponent’s neck
  • Opponent committed forward into position where head extraction is difficult
  • Bottom player maintains some form of guard connection with legs to prevent opponent from simply backing away

Key Defensive Principles

  • Maintain constant upward lifting pressure with choking arm while simultaneously pulling opponent’s head down toward chest to compress neck and close choking angle
  • Coordinate hip movement and guard retention to prevent opponent from driving weight forward and flattening bottom player or passing guard while defending choke
  • Keep elbows tight to body and avoid allowing opponent to create space between choking arm and their neck by posturing up or rotating shoulders
  • Use legs actively to control opponent’s posture and distance, preventing them from either backing out completely or advancing to dominant positions like side control or mount
  • Adjust choking mechanics based on opponent’s defense, transitioning between different guillotine variations (arm-in, high elbow, ten-finger) as opponent reacts and creates openings
  • Maintain constant threat of submission finish while remaining prepared to transition to sweep attempts or alternative submissions if opponent successfully defends primary attack
  • Protect against counter-passes by maintaining active guard structure and being ready to transition to different guard variations or re-establish position if opponent begins advancing

Available Escapes

Guillotine ChokeWon by Submission

Success Rates:

  • Beginner: 25%
  • Intermediate: 45%
  • Advanced: 70%

High Elbow GuillotineWon by Submission

Success Rates:

  • Beginner: 20%
  • Intermediate: 40%
  • Advanced: 65%

Arm in GuillotineWon by Submission

Success Rates:

  • Beginner: 30%
  • Intermediate: 50%
  • Advanced: 75%

Transition to MountMount

Success Rates:

  • Beginner: 15%
  • Intermediate: 30%
  • Advanced: 50%

Hip Bump SweepMount

Success Rates:

  • Beginner: 25%
  • Intermediate: 40%
  • Advanced: 60%

Guillotine SetupClosed Guard

Success Rates:

  • Beginner: 40%
  • Intermediate: 60%
  • Advanced: 75%

Transition to OmoplataOmoplata Control

Success Rates:

  • Beginner: 10%
  • Intermediate: 25%
  • Advanced: 45%

Switch to TriangleTriangle Control

Success Rates:

  • Beginner: 15%
  • Intermediate: 30%
  • Advanced: 50%

Anaconda ChokeWon by Submission

Success Rates:

  • Beginner: 15%
  • Intermediate: 35%
  • Advanced: 60%

Opponent Counters

Counter-Attacks

Decision Making from This Position

If opponent drives weight forward and attempts to flatten bottom player to relieve choke pressure:

If opponent postures up and attempts to create space by extending arms or lifting torso:

If opponent turns head and shoulders away from choking arm to escape:

If opponent successfully creates significant space and begins extracting head:

If opponent keeps head down and attempts to drive forward while defending neck:

Common Defensive Mistakes

1. Pulling opponent’s head up instead of down while attempting to finish choke

  • Consequence: Creates space between choking arm and neck, allowing opponent to posture up and escape, while also exposing bottom player to guard pass
  • Correction: Pull opponent’s head down toward chest while simultaneously lifting upward with choking arm, creating compression on neck from both directions

2. Allowing legs to go passive or losing guard connection during finish attempt

  • Consequence: Opponent drives forward and passes guard while defending choke, transitioning to side control or mount and neutralizing submission threat
  • Correction: Maintain active guard structure with legs, using butterfly hooks, closed guard, or half guard to control opponent’s hips and prevent forward advancement

3. Gripping hands in incorrect position (too high on neck or too low near shoulders)

  • Consequence: Choke lacks proper leverage and compression, allowing opponent to defend indefinitely while working to improve position or counter-attack
  • Correction: Ensure choking arm is positioned at proper depth around neck with wrist blade across trachea or carotid, and hands clasped in optimal position for chosen guillotine variation

4. Committing fully to choke finish without being prepared to transition when opponent defends effectively

  • Consequence: Wastes energy on low-percentage finish attempt while opponent improves position or sets up counter-submissions like Von Flue choke
  • Correction: Recognize opponent’s defensive adjustments early and smoothly transition to sweep attempts, alternative submissions, or guard retention as appropriate

5. Allowing elbows to flare away from body during choke attempt

  • Consequence: Creates space that opponent exploits to turn shoulders, extract head, or advance position while reducing effectiveness of choking pressure
  • Correction: Keep elbows tight to torso throughout finish sequence, maintaining connection between choking arm and body to eliminate escape space

6. Failing to adjust choking mechanics when opponent traps arm inside (arm-in defense)

  • Consequence: Continues attempting traditional guillotine finish against trapped arm, burning energy without progress while opponent works to pass or escape
  • Correction: Recognize arm-in situation immediately and transition to arm-in guillotine variation or switch to alternative attacks like triangle or anaconda

7. Releasing choke grip prematurely when opponent appears to be defending successfully

  • Consequence: Abandons dominant attacking position unnecessarily, giving opponent free pass to improve position or recover from defensive situation
  • Correction: Maintain choke control while transitioning to complementary attacks or positional improvements, only releasing grip when opponent has fully escaped or better opportunity presents itself

Training Drills for Defense

Guillotine Finish Progression Drill

Partner starts in guillotine control bottom position with proper grip. Practice transitioning between different guillotine variations (standard, high elbow, arm-in, ten-finger) based on partner’s defensive reactions. Partner provides progressive resistance, starting with static defense and gradually adding movement and counter-pressure. Focus on maintaining control while adjusting mechanics smoothly.

Duration: 5 minutes per position

Guard Retention with Guillotine Control

Bottom player establishes guillotine control with partner attempting to pass guard while defending neck. Bottom player must maintain guillotine grip while using legs to prevent guard pass. Partner provides 50% resistance initially, increasing to 75% as proficiency develops. Emphasis on coordinating upper body control (guillotine) with lower body defense (guard retention).

Duration: 3-minute rounds

Sweep to Submission Chain Drill

From guillotine control bottom, practice flowing between guillotine finish attempts and sweep opportunities. When partner defends choke by driving forward, execute hip bump sweep to mount and maintain guillotine control. When partner postures up, practice pulling back to closed guard and re-attacking. Develop ability to recognize defensive reactions and counter appropriately.

Duration: 4 minutes alternating roles

Submission Chain Flow Drill

Start in guillotine control bottom position. Partner defends using various methods (posture, arm trap, turning away). Practice flowing to appropriate alternative submissions: triangle when arm crosses, omoplata when hand posts, anaconda when opponent turns. Focus on maintaining attacking initiative throughout transitions.

Duration: 5 minutes continuous flow

Positional Sparring from Guillotine Control

Start each round with bottom player establishing guillotine control in guard. Bottom player wins by submission or sweep to dominant position. Top player wins by passing guard and establishing side control or mount while escaping guillotine. Reset and restart after each success. Develops realistic timing and decision-making under pressure.

Duration: 2-minute rounds, 5-8 rounds

Escape and Survival Paths

Direct Guillotine Finish Path

Guillotine Control Bottom → Guillotine Choke → Won by Submission

High-Percentage Arm-In Path

Guillotine Control Bottom → Recognize arm trap → Arm in Guillotine → Won by Submission

Sweep to Mounted Guillotine Path

Guillotine Control Bottom → Hip Bump Sweep → Mount (maintain guillotine) → Guillotine Choke → Won by Submission

Triangle Transition Path

Guillotine Control Bottom → Opponent defends with arm across → Switch to Triangle → Triangle Choke → Won by Submission

Anaconda Counter Path

Guillotine Control Bottom → Opponent turns away → Anaconda Choke → Won by Submission

High Elbow Variation Path

Guillotine Control Bottom → Opponent postures up → High Elbow Guillotine → Won by Submission

Success Rates and Statistics

Skill LevelRetention RateAdvancement ProbabilitySubmission Probability
Beginner40%25%20%
Intermediate55%45%40%
Advanced70%65%65%

Average Time in Position: 20-45 seconds before resolution (finish or position change)

Expert Analysis

John Danaher

The guillotine from bottom represents a fundamental dilemma in grappling: the simultaneous need to attack the neck while defending against positional advancement. The mechanical efficiency of the guillotine choke depends entirely on the relationship between choking arm depth, wrist blade positioning across the trachea or carotid arteries, and the angle created by pulling the head down while lifting upward. Most practitioners fail to understand that the guillotine is not simply a matter of squeezing harder, but rather about creating the proper geometric angle between the forearm, wrist, and opponent’s neck. The coordination between upper body control through the choke and lower body control through guard retention represents the core technical challenge of this position. Advanced practitioners recognize that the guillotine from bottom functions as both a submission threat and a positional control mechanism, forcing opponents into defensive postures that create opportunities for sweeps and transitions. The position demands constant adjustment based on opponent reactions, transitioning fluidly between different guillotine variations as defensive adjustments create new attacking angles.

Gordon Ryan

From competition experience, the guillotine from bottom is one of the highest percentage submissions when executed with proper timing and mechanics, but it’s also one of the most commonly defended at elite levels. The key to success is recognizing that you’re fighting two battles simultaneously: finishing the choke and preventing the pass. In my matches, I’ve found that the arm-in guillotine variation is significantly more effective from bottom than the traditional version because it eliminates the opponent’s primary defense of pulling their arm across. The critical moment is the initial grip establishment - if you can’t get deep around the neck immediately, the success rate drops dramatically. Modern competitors have become very good at defending guillotines by driving their weight forward and flattening you, so maintaining active guard retention with the legs is absolutely essential. The position works best when you’re prepared to chain it with sweep attempts, particularly the hip bump sweep when they drive forward. In high-level competition, the guillotine from bottom is often more valuable as a control position that sets up sweeps than as a primary submission, though the submission threat must remain constant to keep the opponent defensive.

Eddie Bravo

The guillotine from bottom is a perfect example of the 10th Planet philosophy of combining submission threats with dynamic guard retention. What makes this position so powerful in no-gi is that it completely disrupts the opponent’s passing game while creating immediate finishing opportunities. We’ve developed specific variations like the Marce choke and specific grip adjustments that work exceptionally well from bottom position, particularly when combined with rubber guard concepts for leg control. The traditional approach of just squeezing and hoping for the tap is outdated - modern guillotine systems require understanding multiple finishing mechanics and the ability to transition between them based on how the opponent defends. One of the most underutilized aspects of guillotine control from bottom is using it as a sweeping position. When they drive forward to defend the choke, that’s your opportunity to bump them over or transition to alternative attacks. The position also sets up beautifully for the Mission Control position from rubber guard when you need to prevent the pass while maintaining the submission threat. The key innovation in our system is recognizing that the guillotine from bottom should never be an isolated technique - it’s part of a larger control system that includes sweeps, transitions to other submissions like the triangle or omoplata, and guard retention strategies that keep you in attacking positions even when the initial choke doesn’t finish.