Old School Top Position is a defensive counter-position used when caught in an opponent’s lockdown from half guard bottom. This position requires the top player to control the opponent’s lockdown attempt while maintaining dominant pressure and working toward a pass or submission. The position is characterized by a whizzer (overhook) on the opponent’s far arm, heavy crossface pressure with the opposite shoulder, and strategic base positioning to neutralize the lockdown’s sweeping power.

The position gained prominence through 10th Planet Jiu-Jitsu’s lockdown system, forcing top players to develop specific counters. The Old School Top position represents a critical battleground where the top player must balance maintaining control while preventing the opponent from executing lockdown sweeps like the Electric Chair or Old School Sweep. Success in this position requires understanding hip pressure mechanics, proper weight distribution, and timing for counter-attacks.

From Old School Top, the practitioner can transition to passing positions like side control, mount, or back control, or can attack with submissions including the straight ankle lock, toe hold, or even kimura from the whizzer grip. The position demands patience and systematic pressure application rather than explosive movements, as hasty actions often lead directly into the opponent’s lockdown sweep attempts.

Position Definition

  • Top player’s trapped leg is caught in opponent’s lockdown (figure-four leg configuration around the thigh), creating a mechanical connection that must be carefully managed to prevent sweeps
  • Whizzer (overhook) control established on opponent’s far arm, with top player’s arm threaded deep under opponent’s armpit and hand gripping own thigh or opponent’s hip to create structural leverage
  • Heavy crossface pressure applied with opposite shoulder driving into opponent’s face/jaw, forcing head turn and creating uncomfortable defensive posture that limits mobility
  • Top player’s free leg posted wide for base, with knee and foot positioned to create tripod stability and prevent being rolled or swept to the lockdown side
  • Chest pressure directed downward and forward into opponent’s torso, using body weight to flatten opponent and reduce space for hip movement critical to lockdown attacks

Prerequisites

  • Opponent has established lockdown position from half guard bottom
  • Top player’s leg is caught in figure-four lockdown configuration
  • Top player recognizes lockdown threat and initiates defensive posture
  • Sufficient base established to prevent immediate sweep
  • Understanding of whizzer mechanics and crossface pressure principles

Key Offensive Principles

  • Establish whizzer immediately upon recognizing lockdown - delay allows opponent to secure better angles for sweeps
  • Drive heavy crossface pressure to turn opponent’s head away and limit their vision and breathing comfort
  • Keep hips low and weight distributed through chest into opponent’s sternum to flatten their posture
  • Post free leg wide with knee out for maximum base - narrow base invites sweeps and rolls
  • Maintain patience and avoid explosive movements that feed into opponent’s sweep timing
  • Work systematically to free trapped leg through hip pressure and ankle manipulation rather than forceful extraction
  • Use whizzer grip to control opponent’s upper body rotation and prevent them from coming up to dogfight position

Available Attacks

Half Guard PassSide Control

Success Rates:

  • Beginner: 40%
  • Intermediate: 55%
  • Advanced: 70%

Knee Slice PassSide Control

Success Rates:

  • Beginner: 35%
  • Intermediate: 50%
  • Advanced: 65%

Crossface PassSide Control

Success Rates:

  • Beginner: 30%
  • Intermediate: 45%
  • Advanced: 60%

Transition to MountMount

Success Rates:

  • Beginner: 25%
  • Intermediate: 40%
  • Advanced: 55%

Back Take GenericBack Control

Success Rates:

  • Beginner: 20%
  • Intermediate: 35%
  • Advanced: 50%

Kimura from Half GuardKimura Control

Success Rates:

  • Beginner: 25%
  • Intermediate: 40%
  • Advanced: 55%

Opponent Escapes

Escape Counters

Decision Making from This Position

If opponent maintains tight lockdown and attempts Old School Sweep with underhook:

If opponent releases lockdown to transition to different guard:

If opponent attempts to come up to dogfight position:

If opponent extends whizzered arm to create frames:

Common Offensive Mistakes

1. Posting weight on hands instead of driving chest pressure into opponent

  • Consequence: Creates space for opponent to execute hip escapes and sweep entries, significantly reducing control effectiveness
  • Correction: Keep hands light and use them only for balance - drive weight through chest into opponent’s sternum to flatten their posture and limit hip mobility

2. Pulling trapped leg forcefully in attempt to free it from lockdown

  • Consequence: Feeds directly into opponent’s sweep mechanics by creating the hip extension they need for Old School or Electric Chair sweeps
  • Correction: Work to free leg through systematic hip pressure, ankle manipulation, and proper angles rather than explosive pulling motions

3. Keeping free leg posted too close to body with narrow base

  • Consequence: Creates instability that makes sweeps and rolls much easier for the bottom player to execute
  • Correction: Post free leg wide with knee angled out at approximately 45 degrees to create maximum base and sweep resistance

4. Failing to establish deep whizzer grip immediately upon recognizing lockdown

  • Consequence: Allows opponent time to secure optimal angles and grips for sweeps before defensive structure is established
  • Correction: Thread whizzer deep under armpit as soon as lockdown is felt, gripping own thigh or opponent’s hip to create immediate control

5. Raising hips high off opponent’s body to escape lockdown

  • Consequence: Creates massive space underneath that opponent can use to reguard, sweep, or enter into more dangerous positions
  • Correction: Keep hips low and heavy on opponent while working small technical adjustments to address the lockdown

6. Allowing opponent to establish underhook on the crossface side

  • Consequence: Eliminates crossface pressure and gives opponent the grips needed for powerful sweeps and back takes
  • Correction: Maintain active crossface pressure and block opponent’s underhook attempts by keeping elbow tight to their body

Training Drills for Attacks

Lockdown Entry and Counter Drill

Bottom player starts in half guard and establishes lockdown. Top player must react immediately with proper whizzer, crossface, and base positioning. Work 2-minute rounds alternating roles, focusing on initial defensive reactions and structure establishment.

Duration: 5 rounds of 2 minutes each side

Old School Top Position Hold Drill

Start in established Old School Top position. Bottom player works full resistance to sweep or submit. Top player maintains position for timed intervals, focusing on pressure maintenance and preventing sweeps. Gradually increase bottom player resistance from 50% to 100%.

Duration: 4 rounds of 3 minutes, increasing resistance each round

Pass from Old School Top Drill

From Old School Top position, top player works to pass to side control or mount while bottom player provides graduated resistance. Focus on reading when opponent releases lockdown and capitalizing with immediate passing attacks. Reset after each successful pass or sweep.

Duration: 6 rounds of 2 minutes each side

Sweep vs Counter-Sweep Drill

Bottom player attempts Old School Sweep or Electric Chair entries while top player works to counter and maintain position or advance. Emphasize timing, base management, and reading opponent’s weight shifts. Full resistance after technique familiarity is established.

Duration: 5 rounds of 2 minutes each position

Optimal Submission Paths

Whizzer to Kimura Path

Old School Top → Kimura Control (when opponent extends arm) → Kimura

Leg Attack Opportunity Path

Old School Top → Free trapped leg → Straight Ankle Lock Control (on formerly locked leg) → Straight Ankle Lock

Back Attack Path

Old School Top → Opponent attempts dogfight → Back Take Generic → Back Control → Rear Naked Choke

Passing to Submission Path

Old School Top → Knee Slice Pass → Side Control → Kimura from Side Control

Success Rates and Statistics

Skill LevelRetention RateAdvancement ProbabilitySubmission Probability
Beginner45%30%15%
Intermediate60%45%25%
Advanced75%60%35%

Average Time in Position: 45-90 seconds before pass or sweep