Leg Weave Bottom Position represents a challenging defensive scenario in half guard where the top player has threaded their leg through your guard structure, establishing a powerful passing position. This position occurs when the passer has successfully weaved their knee-side leg between your legs while maintaining upper body control, creating significant pressure and limiting your mobility. The bottom player faces immediate threats of guard passes to side control, mount, or back control if defensive frames and hip movement are not properly established. While disadvantageous, this position offers specific defensive pathways and counter-attacks that can recover guard or create scrambles when executed with proper timing and technique. Understanding the mechanics of maintaining frames, creating angles, and preventing the complete pass is essential for survival and eventual escape from this high-pressure position. Success requires constant movement, precise framing against the opponent’s pressure points, and recognition of timing windows for transitions to more favorable positions like knee shield, deep half, or dogfight.
Position Definition
- Top player’s knee-side leg is threaded between bottom player’s legs, typically positioning the shin or knee across the bottom player’s hip line or thigh to establish the weave structure that disrupts defensive leg positioning
- Bottom player maintains half guard hook with one leg (usually the far leg) while the near leg is being controlled or pressured by the top player’s weaved leg, creating asymmetric leg connection
- Top player applies forward and downward pressure through chest and shoulder, often with crossface or underhook control to flatten the bottom player and prevent hip escape
- Bottom player’s back is on or near the mat with varying degrees of hip escape and shoulder rotation depending on defensive frame effectiveness and ability to create angles
- Space between players is minimal due to the leg weave creating tight connection, requiring bottom player to actively create frames with forearms, elbows, or knees to prevent complete chest-to-chest contact
Prerequisites
- Bottom player was in half guard position (standard, knee shield, or lockdown variation)
- Top player successfully initiated leg weave entry by threading knee-side leg between bottom player’s legs
- Bottom player failed to prevent the initial weave with knee shield or frame
- Top player established some form of upper body control (crossface, underhook, or collar tie)
- Bottom player’s far-side leg maintains some connection (half guard hook) preventing complete pass
Key Defensive Principles
- Establish and maintain strong defensive frames using forearms against opponent’s neck, shoulder, or hip to prevent complete flattening
- Keep active hip movement and angle creation to prevent top player from settling their weight and consolidating position
- Protect the underhook battle - fight to maintain or recover underhook on the near side to limit top player’s control
- Use far-side leg (hook) actively to disrupt balance and prevent top player from stepping over or completing passes
- Create space through bridging and shrimping movements to insert knee shield or recover full guard structure
- Monitor and defend crossface pressure - prevent head control which enables easier passing sequences
- Maintain awareness of back exposure - avoid turning too far into opponent when attempting escapes
Available Escapes
Frame and Shrimp → Knee Shield Half Guard
Success Rates:
- Beginner: 25%
- Intermediate: 40%
- Advanced: 55%
Underhook Sweep from Half → Side Control
Success Rates:
- Beginner: 15%
- Intermediate: 30%
- Advanced: 45%
Deep Half Entry → Deep Half Guard
Success Rates:
- Beginner: 20%
- Intermediate: 35%
- Advanced: 50%
Old School Sweep → Side Control
Success Rates:
- Beginner: 10%
- Intermediate: 25%
- Advanced: 40%
Dogfight Position → Dogfight Position
Success Rates:
- Beginner: 30%
- Intermediate: 45%
- Advanced: 60%
Rolling to Guard → Closed Guard
Success Rates:
- Beginner: 20%
- Intermediate: 35%
- Advanced: 50%
Lockdown Sweeps → Lockdown
Success Rates:
- Beginner: 15%
- Intermediate: 30%
- Advanced: 45%
Decision Making from This Position
If top player establishes strong crossface and drives chest pressure to flatten you:
- Execute Frame and Shrimp → Knee Shield Half Guard (Probability: 40%)
- Execute Deep Half Entry → Deep Half Guard (Probability: 35%)
- Execute Rolling to Guard → Closed Guard (Probability: 25%)
If top player posts hands forward or elevates hips to step over your leg:
- Execute Underhook Sweep from Half → Side Control (Probability: 45%)
- Execute Old School Sweep → Side Control (Probability: 35%)
- Execute Dogfight Position → Dogfight Position (Probability: 50%)
If top player drives weight forward while maintaining low posture:
- Execute Deep Half Entry → Deep Half Guard (Probability: 50%)
- Execute Lockdown Sweeps → Lockdown (Probability: 30%)
- Execute Rolling to Guard → Closed Guard (Probability: 20%)
If top player attempts to free their leg from your hook while controlling upper body:
- Execute Frame and Shrimp → Knee Shield Half Guard (Probability: 45%)
- Execute Underhook Sweep from Half → Side Control (Probability: 35%)
- Execute Dogfight Position → Dogfight Position (Probability: 40%)
Escape and Survival Paths
Defensive escape to sweep to submission
Leg Weave Bottom → Knee Shield Half Guard → Side Control → Kimura from Side Control
Deep half counter to leg lock
Leg Weave Bottom → Deep Half Guard → Ashi Garami → Inside Heel Hook
Dogfight scramble to back attack
Leg Weave Bottom → Dogfight Position → Back Control → Rear Naked Choke
Success Rates and Statistics
| Skill Level | Retention Rate | Advancement Probability | Submission Probability |
|---|---|---|---|
| Beginner | 20% | 15% | 5% |
| Intermediate | 35% | 30% | 10% |
| Advanced | 50% | 45% | 20% |
Average Time in Position: 30-90 seconds before pass or escape