Reverse Mount Bottom is a highly defensive position where the practitioner is mounted but facing away from their opponent, with the opponent’s hips on their back or lower torso. This is an extremely vulnerable position that requires immediate defensive action to prevent submissions, particularly rear naked chokes and back takes. Unlike traditional mount bottom, the defender cannot use frames or visual cues as effectively, making this position particularly dangerous.
The primary objective is rapid escape to less compromising positions through systematic hip movement, turning, and re-guarding sequences. This position often occurs during scrambles, failed takedown defenses, or when an opponent successfully transitions from turtle or other positions. The defender’s back is exposed, creating immediate submission threats and eliminating the visual feedback normally available in face-to-face defensive positions.
Understanding the escape hierarchy and maintaining composure under pressure are critical for survival and eventual position improvement from this highly unfavorable state. The defender must balance immediate neck protection with continuous movement toward improved positions, never allowing the opponent to settle their weight and establish complete control.
Position Definition
What is Reverse Mount (Bottom)?
- Opponent’s hips positioned on defender’s lower back, lumbar region, or glutes with weight distributed downward through their pelvis, creating heavy pressure on the spine and restricting torso mobility
- Defender face-down or on their side with back exposed to opponent, shoulders pressed toward mat, unable to establish visual contact or traditional defensive frames against upper body attacks from behind
- Opponent has access to defender’s back, neck, and arms from behind, with ability to establish hooks or seat belt control points without defender’s direct visual awareness of hand positioning
- Defender’s hips pinned to mat with limited mobility, torso twisted or flattened with opponent controlling from superior position behind and above, eliminating traditional mount escape mechanics
Prerequisites
What do you need before playing Reverse Mount (Bottom)?
- Opponent successfully achieved reverse mount through scramble, turtle attack, or failed escape attempt
- Defender’s back is exposed with opponent achieving top position from behind
- Opponent has established hip-to-back contact with weight distribution favoring control
- Defender is unable to face opponent or establish traditional bottom mount defensive structures
Key Defensive Principles
What are the key principles for defending Reverse Mount?
- Immediately protect neck with chin tucked and hands defending collar/throat area to prevent rear naked choke
- Prevent opponent from establishing hooks or seat belt control by keeping elbows tight and hips heavy
- Create movement through hip escapes and shoulder rolls to turn into opponent and establish frames
- Never allow opponent to flatten you completely - maintain some angle and keep trying to turn
- Prioritize survival and escape over attempting sweeps or submissions from this inferior position
- Use explosive bridge and turn movements to create space and opportunities to re-guard or escape to less dangerous positions
- Keep one shoulder off the mat when possible to maintain escape options and prevent complete flattening
Decision Making from This Position
What should you do from Reverse Mount (Bottom)?
If opponent is establishing seat belt control or attempting rear naked choke:
- Execute Hand Fighting from Back → Turtle (Probability: 40%)
- Execute Elbow Escape to Guard → Half Guard (Probability: 30%)
If opponent has not yet established hooks or full control:
- Execute Bridge and Roll → Half Guard (Probability: 45%)
- Execute Hip Escape to Guard → Open Guard (Probability: 35%)
If opponent is high on back with weight shifted forward:
- Execute Sit Through to Guard → Turtle (Probability: 30%)
- Execute Frame and Shrimp to Guard → Deep Half Guard (Probability: 25%)
If opponent attempts to transition to traditional mount by spinning:
- Execute Sit Through to Guard → Half Guard (Probability: 35%)
- Execute Frame and Shrimp to Guard → Closed Guard (Probability: 25%)
Success Rates and Statistics
| Metric | Rate |
|---|---|
| Retention Rate | 38% |
| Advancement Probability | 48% |
| Submission Probability | 10% |
Average Time in Position: 15-45 seconds before escape or opponent advancement