Stoner Control Top represents the challenging defensive position where a practitioner finds themselves trapped in either the rubber guard or lockdown variation of Stoner Control. The top player’s primary objectives are to extract the trapped arm from the deep overhook, recover posture against the leg control, and establish passing opportunities while defending against the bottom player’s submission and sweep attacks.

Facing the rubber guard variation requires the top player to address both the posture-breaking rubber guard leg and the shoulder-controlling overhook simultaneously. The position is particularly dangerous because posting with the free arm triggers triangle setups, driving forward opens omoplata sweeps, and pulling the trapped arm backward exposes arm triangle attacks. Success requires systematic approach to posture recovery combined with precise timing and understanding of the bottom player’s attack patterns.

Facing the lockdown variation demands different defensive priorities - the top player must prevent the Electric Chair submission, defend against truck transitions and back takes, while working to extract the trapped leg from lockdown control. The overhook creates similar problems as the rubber guard version, limiting posting options and breaking posture forward. Effective defense requires combining lockdown escape mechanics with upper body defensive framing and careful timing to avoid triggering the bottom player’s sweep and back take sequences.

Position Definition

  • Top practitioner’s arm trapped in deep overhook with bottom player’s arm threaded under armpit and gripping around back, limiting posting ability and controlling shoulder rotation
  • Top practitioner’s posture broken forward and down by either rubber guard leg behind head/neck or lockdown controlling trapped leg, preventing upright positioning and stable base establishment
  • Bottom player maintaining hip elevation creating upward pressure through leg control while active overhook prevents top player from establishing weight distribution or defensive structure
  • Top practitioner’s free arm available but posting triggers specific attacks - triangle in rubber guard version, sweep or truck transition in lockdown version

Prerequisites

  • Bottom player successfully established either rubber guard or lockdown control from guard bottom
  • Top player’s posture broken by bottom player’s leg control mechanisms
  • One arm trapped in deep overhook position under bottom player’s armpit
  • Bottom player’s hips elevated maintaining active pressure through both leg and arm controls
  • Top player attempting to maintain base or initiate pass while defending submission threats

Key Offensive Principles

  • Primary escape priority is extracting trapped arm from overhook while simultaneously addressing posture break from leg control
  • Never post aggressively with free arm near bottom player’s hips as this triggers high-percentage triangle or sweep setups
  • Establish crossface or head control on free arm side to limit bottom player’s mobility and create escape angles
  • Address leg control systematically - clear rubber guard by controlling ankle, or break lockdown through specific escape sequences
  • Maintain wide base with free leg and use pressure distribution to prevent bottom player from generating sweep momentum
  • Time arm extraction for moments when bottom player transitions between attacks, using their movement to create escape opportunities
  • Avoid driving forward aggressively as this triggers omoplata sweeps in rubber guard and Electric Chair or truck entries in lockdown

Available Attacks

Overhook Escape to Posture RecoveryClosed Guard

Success Rates:

  • Beginner: 25%
  • Intermediate: 40%
  • Advanced: 55%

Rubber Guard Clear to PassSide Control

Success Rates:

  • Beginner: 20%
  • Intermediate: 35%
  • Advanced: 50%

Lockdown Escape to Half Guard PassSide Control

Success Rates:

  • Beginner: 30%
  • Intermediate: 45%
  • Advanced: 60%

Stack Defense to Guard PassSide Control

Success Rates:

  • Beginner: 25%
  • Intermediate: 40%
  • Advanced: 55%

Crossface to Combat BaseCombat Base

Success Rates:

  • Beginner: 35%
  • Intermediate: 50%
  • Advanced: 65%

Knee Slice PassSide Control

Success Rates:

  • Beginner: 20%
  • Intermediate: 35%
  • Advanced: 50%

Opponent Escapes

Escape Counters

Decision Making from This Position

If trapped in rubber guard variation with high rubber guard leg behind head:

If trapped in lockdown variation with leg immobilized by lockdown:

If bottom player loosens overhook during transition between attacks:

If bottom player attempts forward-driving submission like omoplata or Electric Chair:

Common Offensive Mistakes

1. Posting aggressively with free hand near bottom player’s hips attempting to create base

  • Consequence: Immediately triggers high-percentage triangle setup or sweep mechanics, leading to submission or position loss
  • Correction: Keep free hand posted on mat away from bottom player’s hips, or establish crossface control to limit their offensive options

2. Pulling trapped arm straight backward with force attempting to rip free from overhook

  • Consequence: Bottom player uses pulling momentum to set up arm triangle or tighten overhook control, worsening position
  • Correction: Wait for transition moments when overhook loosens, then extract arm using circular motion combined with posture recovery

3. Driving weight aggressively forward attempting to flatten bottom player

  • Consequence: Triggers omoplata sweeps in rubber guard or Electric Chair submission in lockdown, leading to immediate reversal or finish
  • Correction: Maintain measured pressure while working systematically on posture recovery and overhook escape, avoiding forward commitment

4. Focusing exclusively on extracting trapped arm while ignoring leg control

  • Consequence: Bottom player maintains posture break with leg control making arm extraction impossible, prolonging bad position
  • Correction: Address both controls simultaneously - work crossface or head control to limit mobility while clearing rubber guard or breaking lockdown

5. Staying static in position hoping bottom player fatigues or releases pressure

  • Consequence: Bottom player has time to perfect control and set up submissions methodically, increasing finish probability over time
  • Correction: Work actively on systematic escapes using proper timing and technique, creating movement that prevents bottom player from settling control

Training Drills for Attacks

Overhook Escape Repetition Drill

Partner establishes Stoner Control with overhook and leg control. Top player practices extracting trapped arm using proper circular motion and timing. Partner maintains 50% resistance initially, increasing to 75% as skill improves. Focus on timing extraction with partner’s transitions. 10 repetitions each side.

Duration: 6 minutes

Crossface Control from Stoner Defense

Starting trapped in Stoner Control, practice establishing crossface with free arm while maintaining wide base. Partner attempts to prevent crossface and set up submissions. Work on timing and angle creation to establish head control despite overhook. 8 repetitions each variation (rubber guard and lockdown).

Duration: 8 minutes

Stack Defense Against Submission Attempts

Partner establishes Stoner Control and attempts omoplata or Electric Chair submissions. Top player practices stack defense timing - creating forward pressure at exact moment of submission transition. Partner provides realistic resistance. Focus on preventing sweep while maintaining posture. 6 rounds of 2 minutes.

Duration: 12 minutes

Escape Sequence Flow Drill

From trapped position in Stoner Control, flow through complete escape sequence: establish crossface, clear leg control, extract overhook, recover posture, initiate pass. Partner provides graduated resistance from 30% to 70%. Repeat sequence 5 times per round emphasizing smooth transitions between escape stages.

Duration: 10 minutes

Optimal Submission Paths

Direct escape to passing position

Stoner Control Top → Overhook Escape → Combat Base → Knee Slice Pass → Side Control

Crossface defense to pass

Stoner Control Top → Crossface Control → Rubber Guard Clear → Guard Pass → Side Control

Lockdown escape to top control

Stoner Control Top → Lockdown Escape → Half Guard Pass → Knee Slice → Side Control

Success Rates and Statistics

Skill LevelRetention RateAdvancement ProbabilitySubmission Probability
Beginner35%30%15%
Intermediate50%45%25%
Advanced65%60%40%

Average Time in Position: 30-90 seconds to escape or get submitted/swept

Expert Analysis

John Danaher

Defending Stoner Control requires understanding the mechanical trap you’ve entered - the bottom player has created a structural control system where your trapped arm eliminates one primary support point while the leg control breaks your posture and prevents base recovery. The key defensive principle is recognizing this as a two-part problem that must be addressed systematically rather than through brute force. Attempting to simply rip the trapped arm free ignores the reality that the leg control maintains the posture break that makes overhook retention possible. Similarly, addressing only the leg control while leaving the overhook intact prevents posture recovery that makes leg clearing effective. The solution lies in creating what I call ‘defensive leverage points’ - using your free arm to establish crossface or head control creates a third structural element that disrupts the bottom player’s control system. Once this disruption occurs, you can time your overhook extraction and leg clearing for moments when the bottom player transitions between attacks, using their movement against them. The critical error most students make is posting the free hand near the bottom player’s hips attempting to create base - this is precisely what the bottom player wants, as it triggers their highest percentage attacks. Instead, maintain a wide base with your free leg, establish head control with the free arm, and work methodically on the posture and overhook problems simultaneously.

Gordon Ryan

Getting caught in Stoner Control, especially against someone who knows what they’re doing, is a nightmare scenario in competition because you’re fighting multiple problems at once with limited solutions. The rubber guard version is particularly dangerous because any aggressive movement triggers specific submissions - post your hand, you get triangled; drive forward, you get omoplata’d; pull back too hard, they set up arm triangles. The lockdown version gives you slightly more room to work but presents its own problems with the Electric Chair and truck transitions. My approach to escaping focuses on patience and timing rather than explosive movements. The key is establishing crossface control with your free arm before attempting any major escape efforts - this limits their ability to adjust angles for submissions and gives you a control point to work from. Once you have the crossface, you’re looking for the moment when they transition between attacks to extract your trapped arm. That extraction needs to be a circular motion, not straight backward, because pulling straight plays into their control. For the lockdown variation, I prioritize breaking the lockdown before worrying too much about the overhook because the lockdown is what enables their sweeps and Electric Chair. The harsh reality is that against high-level practitioners, your best defense is not getting into this position in the first place - that means maintaining good posture in closed guard and being careful with arm placement in half guard. If you do get caught, accept that it’s a defensive battle and focus on not getting submitted first, escaping second.

Eddie Bravo

From the top position in Stoner Control, you’re in exactly the bad spot we designed this position to create - you’re stuck in a dilemma where every defensive choice opens up a different attack. That’s the beauty of the position from my perspective as the creator, but obviously it sucks if you’re the one trapped there. The main thing people don’t understand when they’re trying to escape is that you can’t just muscle your way out. If you try to power through, you’re going to get submitted or swept, period. The position is specifically designed to punish strength-based escapes. Your best bet is to recognize which variation you’re in - the rubber guard version or the lockdown version - because the escape priorities are different. Against the rubber guard Stoner Control, you absolutely cannot post that free hand aggressively or you’re getting triangled. Keep that hand high, work on getting head control or a crossface, and wait for the moment when your partner transitions to a submission to extract your arm. Against the lockdown version, the lockdown itself is your biggest problem because it enables all the sweeps and the Electric Chair. You need to address that lockdown urgently using proper escape mechanics - don’t just try to rip your leg out. The reality is, if someone locks up Stoner Control clean on you, especially in no-gi, you’re in trouble. Your best defense is prevention - don’t let them break your posture in the first place, don’t let them get that deep overhook, and especially don’t hang out in their guard long enough for them to set this stuff up. If you do get caught, stay calm, don’t panic, and work systematically on the escape rather than spazzing out.